守望Meta周报#47:Rogue战队的统治力

时间:2017-04-27 11:57 作者:hongchi110 来源:网络 手机订阅 神评论

Other notable regional differences include Soldier 76 and McCree seems like NA prefers older men while KR enjoys their cowboys. To better understand this phenomenon for Soldier 76, we can also look at the Team Contribution to Total chart I created:

另一个值得关注的区域差异是士兵76和麦克雷——似乎北美选手更偏爱老兵(译者注:此处原文为“older men”,指代士兵76),而韩国选手更钟情于牛仔(译者注:此处原文为“cowboys”,指代麦克雷)。为了更好地理解士兵76的使用差异,我绘制了下方的战队贡献图:

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Here’s how to read the chart, using Lucio as an example. Lucio had 97% usage this week, and if you summed all of the Lucio usage displayed from all of the teams, it would add up to 97%. Applying this to Soldier 76, Selfless and Rogue played the most live-streamed matches this weekend, and both teams have strong Soldier 76 players. They were joined by Immortals, and these three teams summed together to account for 27% out of 44% total Soldier 76 usage on their own.

下面我将以卢西奥为例展示如何读懂上方的图表。本周卢西奥的使用率为97%,而如果你将上图中所有队伍的卢西奥使用率累加起来,那么结果也正好会是97%。以此类推,对于士兵76,本周Selfless和Rogue战队参加的线上赛场次最多,并且两支队伍中都拥有顶尖的士兵76使用者。如果再加上Immortals战队,那么本周这三支战队共计贡献了27%的士兵76使用率(本周士兵76的总体使用率为44%)。

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Finally, since someone asked for it last week, I created a Hero/Map Breakout chart as well, so that you can see where your favorite hero was being used. You can either scroll down on the right side (turns out 24 heroes and 14 maps is a lot to fit in one chart) or click on the map squares on the top right to filter by map!

最后,由于上周有人向我提出了相关问题,因此我绘制了一份英雄/地图的统计图,以方便各位查看自己喜欢的英雄的使用率数据。你可以拖动右侧的滚动条(毕竟24个英雄和14张地图的数据很难显示在一页屏幕中)或者点击左上角地图过滤方框来查看感兴趣的内容。

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双占点图/混合图改动

Lucio wasn’t the only thing that changed with the April 11th patch: Assault and Hybrid maps also received a design change. In an effort to reduce ties, Blizzard introduced tracking of the actual capture percentage on capture points: if an attacking team only reaches 25% of a final point, the second attacking team now need only reach 26% to win the map. But, this is not the first time these maps have been adjusted. On February 28th, Blizzard released a patch that gradually increased defender spawn time if attackers controlled the point, ideally making it less difficult for attackers to cap. I took the average “win” score of 2CP maps prior to this Feb. 28th patch, between Feb. 28th and Apr. 11th, and after Apr. 11th and plotted them to see if these patches made an impact on attackers. I expected to see an increase in attacker score, indicating that more maps were being full-cleared by both teams:

4月11日的补丁中不仅对卢西奥的技能进行了改动,同时还对占点图(译者注:即沃斯卡娅工业区、花村和阿努比斯神殿)和混合图(译者注:即努巴尼、国王大道、好莱坞和艾兴瓦尔德)的机制进行了改动。为了降低平局出现的概率,暴雪引入了一个追踪占点百分比的机制:如果先进攻的一方最终只占下了最后一个检查点25%的进度,那么后进攻的一方只需占下26%的进度就能直接获胜。不过,这并不是这类地图的机制第一次被调整了。在2月28日发布的补丁中,暴雪新增了进攻方在检查点内占据优势时防守方的复活时间会逐渐增加的机制,以降低进攻方占点的难度。因此,我统计了在2月28日前、2月28日~4月11日之间、4月11日之后三个时间段内双占点图的平均“获胜分数”(译者注:此处同竞技模式中比赛结束时双方总比分的计算方式)并绘制成图表,以观察这些补丁是否会对进攻方产生影响。事实上我最希望看到的结果是进攻方的分数能有所上升,以表明双方完全占下最后一个检查点的概率有所增加:

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相关阅读:守望先锋周报,守望先锋战队,守望先锋统治力,周报,战队,统治力