守望Meta周报#47:Rogue战队的统治力

时间:2017-04-27 11:57 作者:hongchi110 来源:网络 手机订阅 神评论

守望Meta周报#47:Rogue战队的统治力_更多守望先锋周报_更多守望先锋战队_更多守望先锋统治力,请关注17173守望先锋专区~

简介

由网站Planetoverwatch根据该周举办的守望先锋赛事,统计各个英雄的出场数据,并分析热门阵容及其背后原因。

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本周英雄出场率(整体出场率、控制点地图出场率、防守方出场率、进攻方出场率)

开场白

What’s up guys and gals, CaptainPlanet here to present the Overwatch Hero Tier List and Meta Report: Rogue Squadron. This week was a big one for balance in Overwatch: the Lucio and Assault/Hybrid map changes went live just before two major tournaments were scheduled to begin. This presented a unique opportunity to analyze who two different regions of pro Overwatch players adjusted to a game-changing patch, since the two tournaments in question were the Apex Challengers circuit and the Overwatch Monthly Melee, out of Korea and North America respectively. As I allude to in the title of this report, I’ll also be looking into the dominance of Rogue, the team that has been terrorizing the NA scene ever since their move to Vegas earlier in the year. Of course this wouldn’t be a Meta Report without Hero Tiers, so let’s take a look:

恰逢两项重大赛事的筹备之际,本周守望先锋进行了重要的平衡性调整:卢西奥和占点图/推车图改动的实装。而这也为分析不同地区的选手适应版本变更的能力提供了一个绝好的机会,因为韩国的Apex Challengers循环赛和北美的Overwatch Monthly Melee联赛即将开幕。而正如我在周报的标题中所指出的那样,在这些战队中我将持续关注自Vegas联赛以来就一直称霸北美赛区的Rogue战队。当然,每期的周报自然少不了英雄使用率数据,所以让我们先来看看本周的情况吧。

英雄建议排名

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S级 (>95%出场率):卢西奥(97%)

T1 (>80%出场率):无

T2 (>50%出场率):猎空(69%)、安娜(69%)、D.VA(55%)、温斯顿(55%)

T3 (>20%出场率):莱因哈特(45%)、士兵76(44%)、源氏(38%)、路霸(32%)、查莉娅(28%)、法拉(22%)

T4 (>5%出场率):天使(18%)、禅雅塔(15%)、麦克雷(10%)

T5 (<5%出场率):黑百合(2%)、黑影(2%)、小美(2%)、半藏(1%)、奥丽莎(0%)、死神(0%)、托比昂(0%)、堡垒(0%)、狂鼠(0%)、秩序之光(0%)

英雄排名/使用率讨论

有关卢西奥

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Lucio may have received a slight hero rework, but his usage in the pro scene remained largely intact. The lessening of his healing / speed aura range seems to have only changed how Lucio players play, rather than prompting them to change off their main of choice. This was good for some Lucios like dhaK who are masters of wall-riding, flanking Lucio tactics:

在经历了一定程度的重做以后,卢西奥在职业赛场上的地位依旧无法撼动。治疗/加速光环范围的削弱带来的影响仅仅是改变了选手的战术操作,而非迫使他们放弃这个英雄。同时,对于像dhaK选手这样的滑墙自嗨型卢西奥来说,本次改动反而是一个好消息:

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But it was bad for other Lucios like Ajax, NRG’s shotcalling Lucio who is struggling to adjust to the changes in effective positioning where he can heal/speed boost his team without exposing himself. Due to the smaller radius, “commander” Lucios who don’t have dhaK’s high-mobility style of play have to stay closer to their teams, and NRG’s supports struggled after being picked off early in many fights this weekend. I have no doubt Lucio players of all styles will adjust to the new way their hero functions, but the fact remains that … well … they’re all still playing Lucio.

不过对于像Ajax选手这样的视野掌控型卢西奥来说,如何在新版本中既让队友享受光环又避免自己被击中就成为了一个难题。由于光环半径的缩小,“指挥型”卢西奥无法像dhaK选手那样充分发挥机动性优势,而只能待在队友附近,导致本周的比赛中NRG战队的辅助(译者注:指Ajax选手)经常会提前阵亡。我不确定卢西奥的使用者们是否会自我调整以适应新版本的英雄机制,不过至少他们目前玩的仍然还是卢西奥。

**的角落

Pharah and Mercy continued to stay relevant in the pro meta for the second week in a row, thanks in part to their strength on King of the Hill maps. During the Overwatch Monthly Melee Hexagrams remarked that “even if you bring a Soldier 76, you basically have to be Dafran to deal with a Pharah-Mercy combo on your own” and that remark rings even more true on maps like Oasis and Ilios where Pharah can duck behind tall buildings with ease. You do not even need a Mercy to run Pharah, however, as Rogue often ran aKm on Pharah with a Zenyatta and Lucio support, placing all of their faith in the idea that the best defense is a good offense. With proper target switching and callouts on the maps where she can quickly concussive blast herself behind enemy lines a Pharah/Winston/Genji/Tracer Dive with Discord Orb support comes at you like a spider monkey.

法拉和天使连续第二周在职业比赛中占有一席之地,这主要是因为他们在山丘之王模式(译者注:即漓江塔、伊利奥斯、尼泊尔和绿洲城)上的强势表现。在Overwatch Monthly Melee联赛中,Hexagrams选手就表示“即使换出士兵76,你还得像Dafran选手(拥有精准的枪法)才能一个人处理法拉-天使的**组合”。而在类似绿洲城和伊利奥斯这样的地图上事实确实如此,因为法拉很容易找到高空掩体来规避伤害。甚至有时候法拉都不需要天使进行配合,比如Rogue战队在aKm选手使用法拉的时候,经常会搭配禅雅塔和卢西奥的辅助组合,以贯彻“进攻就是最好的防守”的战术策略。在确定了集火对象后,法拉会迅速地利用自己的机动性进行绕后——法拉/温斯顿/源氏/猎空配合禅雅塔的“乱”,会瞬间像“疯狗”一样扑向目标。

D.VA以及其它区域间的版本差异

D.Va’s position as the second most popular tank surprised me this week, until I remembered that a significant portion of this week’s data came from the Apex Challenger series. Koreans love D.Va, have practiced D.Va religiously, and are masters of getting the most out of their native land’s Tank. If we look to the regional meta breakout chart, we can see that while D.Va had an overall usage rate of 55%, she was present for 82% of all match time played in Korea compared to just 35% in NA:

本周D.VA跻身使用率排名第二的坦克英雄一度让我感到十分诧异,不过联想到本周的数据集中有相当一部分比赛来自于Apex Challenger系列赛,这一现象也就不足为奇,毕竟韩国人十分偏爱和擅长D.VA这位出身于自己国家的坦克英雄。如果我们仔细观察地区版本差异图,可以发现虽然D.VA的总体使用率为55%,但是她在韩国地区的总体使用时间高达82%,而这一数据在北美地图仅为35%:

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Other notable regional differences include Soldier 76 and McCree seems like NA prefers older men while KR enjoys their cowboys. To better understand this phenomenon for Soldier 76, we can also look at the Team Contribution to Total chart I created:

另一个值得关注的区域差异是士兵76和麦克雷——似乎北美选手更偏爱老兵(译者注:此处原文为“older men”,指代士兵76),而韩国选手更钟情于牛仔(译者注:此处原文为“cowboys”,指代麦克雷)。为了更好地理解士兵76的使用差异,我绘制了下方的战队贡献图:

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Here’s how to read the chart, using Lucio as an example. Lucio had 97% usage this week, and if you summed all of the Lucio usage displayed from all of the teams, it would add up to 97%. Applying this to Soldier 76, Selfless and Rogue played the most live-streamed matches this weekend, and both teams have strong Soldier 76 players. They were joined by Immortals, and these three teams summed together to account for 27% out of 44% total Soldier 76 usage on their own.

下面我将以卢西奥为例展示如何读懂上方的图表。本周卢西奥的使用率为97%,而如果你将上图中所有队伍的卢西奥使用率累加起来,那么结果也正好会是97%。以此类推,对于士兵76,本周Selfless和Rogue战队参加的线上赛场次最多,并且两支队伍中都拥有顶尖的士兵76使用者。如果再加上Immortals战队,那么本周这三支战队共计贡献了27%的士兵76使用率(本周士兵76的总体使用率为44%)。

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Finally, since someone asked for it last week, I created a Hero/Map Breakout chart as well, so that you can see where your favorite hero was being used. You can either scroll down on the right side (turns out 24 heroes and 14 maps is a lot to fit in one chart) or click on the map squares on the top right to filter by map!

最后,由于上周有人向我提出了相关问题,因此我绘制了一份英雄/地图的统计图,以方便各位查看自己喜欢的英雄的使用率数据。你可以拖动右侧的滚动条(毕竟24个英雄和14张地图的数据很难显示在一页屏幕中)或者点击左上角地图过滤方框来查看感兴趣的内容。

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双占点图/混合图改动

Lucio wasn’t the only thing that changed with the April 11th patch: Assault and Hybrid maps also received a design change. In an effort to reduce ties, Blizzard introduced tracking of the actual capture percentage on capture points: if an attacking team only reaches 25% of a final point, the second attacking team now need only reach 26% to win the map. But, this is not the first time these maps have been adjusted. On February 28th, Blizzard released a patch that gradually increased defender spawn time if attackers controlled the point, ideally making it less difficult for attackers to cap. I took the average “win” score of 2CP maps prior to this Feb. 28th patch, between Feb. 28th and Apr. 11th, and after Apr. 11th and plotted them to see if these patches made an impact on attackers. I expected to see an increase in attacker score, indicating that more maps were being full-cleared by both teams:

4月11日的补丁中不仅对卢西奥的技能进行了改动,同时还对占点图(译者注:即沃斯卡娅工业区、花村和阿努比斯神殿)和混合图(译者注:即努巴尼、国王大道、好莱坞和艾兴瓦尔德)的机制进行了改动。为了降低平局出现的概率,暴雪引入了一个追踪占点百分比的机制:如果先进攻的一方最终只占下了最后一个检查点25%的进度,那么后进攻的一方只需占下26%的进度就能直接获胜。不过,这并不是这类地图的机制第一次被调整了。在2月28日发布的补丁中,暴雪新增了进攻方在检查点内占据优势时防守方的复活时间会逐渐增加的机制,以降低进攻方占点的难度。因此,我统计了在2月28日前、2月28日~4月11日之间、4月11日之后三个时间段内双占点图的平均“获胜分数”(译者注:此处同竞技模式中比赛结束时双方总比分的计算方式)并绘制成图表,以观察这些补丁是否会对进攻方产生影响。事实上我最希望看到的结果是进攻方的分数能有所上升,以表明双方完全占下最后一个检查点的概率有所增加:

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The results were inconclusive, because unfortunately there were only a few matches played this weekend on any of these maps. The one maybe significant difference was that following the Feb. 28th patch, Temple of Anubis win scores jumped from a 2.7 average to a 3.3 average, which is pretty big in terms of 2CP maps. We’ll have to keep an eye on whether this newest Apr. 11 change has a similar effect over time, or whether Blizzard continues to fiddle with the defensive mechanics of these maps in the future.

然而统计结果并不具有充分的说服力,因为不幸的是本周的比赛中这些地图的出场率很低。其中差异最大的地图是2月28日的补丁实装后,阿努比斯神殿的平均获胜分数从2.7上升到了3.3,而这对于双占点图来说已经是一个相当高的数值了。在未来我将继续关注4月11日发布的补丁能否也能产生同样的效果,以及暴雪是否还会继续修改这些地图的防守机制。

Rogue战队的统治力

Rogue is really good. But it wasn’t always that way. After losing Reinforce and Tviq in the LG/Rogue/Misfits triple trade, then subsequently discovering that Skipjack was not actually French, Rogue was a team adrift in the stagnating EU scene. Their scrim results weren’t great, and they were stuck with two DPS aces in SoOn and aKm in the midst of the Tank meta, and they had a disappointing early exit from IEM Gyeonggi. Times were not good.

Then, a series of events occurred and suddenly they became the mythical beast of the NA scene, a dragon that every other team now wants to slay, the team that all newcomers are compared to. First, they moved to Vegas. Then, they picked up NiCOgdh a Genji specialist who has recently been moonlighting as a D.Va player when needed. Then, by chance or by choice, they discovered their identity: the most aggressive team in Overwatch’s short history. KnOxXx locked himself in a hyperbolic time chamber with a year’s supply of bananas and peanut butter and emerged a Super-Saiyan level Winston main the first western player stand level with Miro. Winz took a backseat often literally on the payload and learned the ways of Lucio. uNKOE, aKm, NiCO, and SoOn stopped pretending they were anything but fraggers with insane aim, and the team designed itself to utilize all six members’ talents optimally.

As nerfs to Ana, D.Va, and Roadhog piled up and the Tank Meta faded, DPS heroes like Genji, Tracer, and Pharah have begun to sneak back into the meta alongside Soldier 76, the only DPS hero that saw any consistent play during that time. Luckily for Rogue, SoOn was already the best Tracer in the world, famously leading Misfits to a Dreamhack Winter win in the depths of the Tank Meta, laughing in the face of meta-slave teams. What I’m getting at here is that it really didn’t hurt that the meta finally shifted away from tanks, and towards the very hero pool this group of six were best at:

Rogue确实是一支很强的战队,但也并非一直如此。在LG/Rogue/Misfits的三方交易中失去了Reinforce和Tviq两位选手,以及发现Skipjack选手并不具有法国国籍之后,Rogue战队一度陷入了飘摇不定的困境当中。当时他们的战绩并不出彩:在坦克版本中依然坚持让王牌选手SoOn和aKm使用输出英雄,导致他们早早地就在IEM Gyeonggi联赛中被淘汰出局。

然而,随后发生的一系列事情让他们突然之间成为了北美联赛中势不可挡的神话,以致于各个战队都以击败他们为心中的目标。首先,他们参加了Vegas联赛。接着,他们招募了NiCOgdh——一个专精源氏同时在需要时也可以兼用D.VA的选手。然后,不知是意外之举还是有意为之,他们认清了自身的特点:守望先锋短暂的历史中打法最具侵略性的战队。在经过了长期的封闭式训练后,KnOxXx选手使用的温斯顿达到了超级赛亚人(译者注:此处原文为“Super-Saiyan”)的高度——他也是首位(使用温斯顿)能媲美Miro的欧美选手。Winz选手则是队中的第二核心,他经常像卢西奥一样能在车附近与敌人周旋。此外,uNKOE、aKm、NiCO和SoOn选手也不再只专注于练习个人瞄准,而是更多地从战队角度整体地发挥每个人的天赋和潜能。

目前随着安娜和D.VA惨遭削弱、路霸异军突起、坦克风光不再,源氏、猎空、法拉等输出英雄开始逐渐回归主流体系,此外还包括始终能稳定发挥的士兵76。对于Rogue战队来说,值得庆幸的是队中的SoOn选手已经是世界顶尖级的猎空使用者——他此前就带领Misfits战队(译者注:当时SoOn选手仍效力于Misfits战队)在Dreamhack Winter联赛中击败了其它使用坦克阵容的战队,并嘲笑对手是“束缚于版本的奴隶”。其实这里我想表达的就是,坦克版本的终结对于他们并不会造成任何影响,反而从英雄池的契合角度来说对他们是一件好事情:

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In the tournaments that I’ve covered since their Overwatch Monthly Melee win in February, Rogue has very rarely strayed from their core pool. KnOxXx is always on Winston, SoOn is always on Tracer, Winz is usually on Lucio, NiCO is usually on Genji, and uNKOE and aKm have the more diverse pools. But enough about hero pools, what’s most impressive to me is the wins streak they’re currently on. They have won 62 maps since their return to the scene in the February Overwatch Monthly Melee, and only lost 8 for a map winrate of 86%. But this pales in comparison to their match winrate, which sits at a tidy 100%. The only teams that have taken a map off of them are one from Liquid, one from then-Hammers, now LG Evil, and six from Selfless: the team that has quickly become their ******.

What can a team like Selfless do about Rogue? Quite a bit, actually Selfless has arguably come one Roadhog mis-click and one premature Graviton Surge from defeating them in consecutive Overwatch Monthly Melee finals. Rogue has SoOn, but Selfless has Sinatraa. Rogue has aKm, but Selfless has Dafran. Rogue has NiCO, but Selfless has Emongg whose Roadhog play nearly carried Selfless on its own this past weekend. The two teams do play distinctly different styles Kresnik guards the Selfless payload while Winz guards Rogue’s for example but these two teams have similar strengths in their world-beating DPS/aggressive cores. The one weakness that could be claimed for Rogue their apparent lack of flexibility may come into play once Rogue returns to Korea to compete in Apex Season 3. Their greatest strength is that the limited heroes they’ve devoted their time to mastering are peaking meta-wise at the same time, but their one lineup, one style of play is too consistent: Korean teams will eventually solve it given time, practice, and a long Apex season. To stay on top, Rogue will have to adapt to stay ahead of the Koreans and perhaps the meta as well, since there’s no way of knowing what hero might be changed next.

在我的数据集中,自二月起Rogue战队在Overwatch Monthly Melee联赛中获胜以来,他们所使用的英雄很少会偏离他们的核心英雄池。其中,KnOxXx选手总是使用温斯顿,SoOn选手总是使用猎空,Winz选手通常使用卢西奥,NiCO选手通常使用源氏,而uNKOE和aKm选手的英雄池则会更多样一些。不过与选手的英雄池相比,更让我印象深刻的是他们最近势如破竹的连胜势头。自从征战二月的Overwatch Monthly Melee联赛归来后,他们在62张地图的对抗中取得了胜利,而只输掉了8张地图,总体地图胜率高达86%。不过这样高的地图胜率在与比赛胜率对比后也会黯然失色,因为他们的比赛胜率是100%的完胜。唯一在某些地图上曾经击败过Rogue的战队包括:Liguid战队(1场)、then-Hammers战队(即现在的LG Evil战队,1场)、Selfless战队(6场)。所以很显然,Rogue战队现在最大的对手就是Selfless战队。

像Selfless这样的战队能否与Rogue战队抗衡呢?也许有一丝机会,但是事实上Selfless战队在Overwatch Monthly Melee联赛的决赛中,因为备受争议的路霸左键失误以及查莉娅重力喷涌的施放过早,导致最后输掉了比赛。如果将两支战队进行比较的话:Rogue战队拥有SoOn选手,而Selfless战队也拥有Sinatraa选手;Rogue战队拥有aKm选手,而Selfless战队也拥有Dafran选手;Rogue战队拥有NiCO选手,而Selfless战队也拥有Emongg选手——在最近一周的比赛中他的路霸几乎每一场都能拯救队伍。虽然这两支战队的战术完全不同,但是他们的共同点是都拥有世界顶级的突击核心选手。对于即将前往韩国征战Apex联赛第三赛季的Rogue战队来说,他们的一大缺点就是缺少灵活应变的能力。虽然目前他们的优势在于自己长时间练习和精通的英雄正好也是版本最强势的英雄,但是这样固定的阵容和战术也会成为一个隐患:韩国战队很可能在Apex联赛的过程中不断探索和练习克制他们的战术。Rogue战队必须努力让自己更好地适应韩国联赛甚至是版本,毕竟谁也无法预测下一个版本将会如何变化。

以上就是守望Meta周报#47:Rogue战队的统治力的全部内容了_更多守望先锋周报_更多守望先锋战队_更多守望先锋统治力,请关注17173守望先锋专区~

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