上海维塔士电脑软件有限公司招聘精英
(四)Art Director 艺术总监
As the first independent Western game developer in China, Virtuos is looking for an Art Director to manage a complete 3D Art team working on next gen titles for major clients.
Responsibilities:
Manage a team of 20+ Junior and Senior 3D model and texture artists engaged in next gen projects. Participate in recruitment and training of new talent. Establish Art production pipeline in coordination with clients. Ensure technical and artistic quality of deliverables. Manage communication with clients about artistic and technical matters. Report to Art Studio Director.
Qualifications:
Expert in 3DMax or Maya, Photoshop, Zbrush.
College / University degree in Art related field (including architecture, industrial design, textile/fashion design). Strong artistic aptitudes and skills in 2D design, drawing, painting.
At least 4 years experience as Senior artist and Team Leader with a proven track record on real-time 3D games.
Highly organized individual with an eye for details and a passion for leading and mentoring.
Good working knowledge of English is a must. Position based in Shanghai.
请以附件形式发送作品,链接无效。
(五)Animator动画师
工作职责:
为世界知名游戏制作角色动画。
资历:
专科以上学历,艺术或者动画类相关专业
2年以上的动画工作经验, 熟悉3DSMAX 7或以上。
掌握角色的骨架和蒙皮设置,能熟练应用Character studio.
对动画原理有系统的认识并能胜任各类角色动画的制作。
深入了解游戏,并且热衷于游戏制作。
请以附件形式发送作品,链接无效。
(六)Lead Animator动画主管
Responsibilities:
Manage a team of 10 animators engaged in next gen projects. Establish Animation production pipeline in coordination with clients. Ensure technical and animation quality of deliverables.
Profile:
At least 5 years experience in Animation with minimum 2 years in game animation with good animation skills in all characters. A recognized degree from Animation or Art major related with solid and systematic knowledge in 2D animation principles; Solid technical skills in 3DMax or Maya etc;
Good management skills to ensure the project is completed with good quality in a timely manner; communication skills and English is a must
请以附件形式发送作品,链接无效。
(七)3D Technical Artist 三维技术美工
工作职责:
研发与更新最新的游戏制作技术,解决和美术制作相关的任何技术问题;
把新的想法、技术和方法应用于制作,并培训其他员工运用这些技术;
运用3ds Max或Maya脚本语言来提高效率,开发美术制作工具,优化工作流程
维护并监控制作规则和文件资源管理;
资历
熟悉Autodesk 3ds Max 和 Maya
熟练使用3D脚本语言(MaxScript和MEL)
有使用其他脚本语言和编程语言的经验(例如Perl, Python, DOS 批处理脚本,C/C++以及Maya API插件)
掌握编程原理、技术、算法和数据结构
能编写与制作流程和制作内容相关的技术文档
对计算机技术和游戏机硬件有广泛的了解
有使用Unreal 3引擎的经验
有3D美术背景,对3D有一定的认识,包括次时代。
热衷于游戏制作,能自我激励,积极进取。
请以附件形式发送作品,链接无效。
(八)3D Texture Artist 三维贴图师
工作职责:
次时代游戏的贴图制作以及游戏界面的设计和绘制
资历:
优秀的绘画技巧,对色彩和细节有良好的把握能力
了解三维的理念和工作流程,掌握UV贴图制作技巧并能在Maya或3DMax里进行检查
熟练掌握整套贴图工具,如Photoshop, Painter
能够胜任从卡通到写实的各种风格的美术工作
具有matte painting 或概念设计经验尤佳
掌握Z-brush和Normal Mapping的制作尤佳
深入了解游戏,并且热衷于游戏制作。
请附上贴图和绘画的作品样本
请以附件形式发送作品,链接无效。
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