【最新书面正式禁止】FF14第三方插件与解包的使用 官方声明 2022.5.9
2022.6.1更新 转载自评论区
如果上述属实,那么这应该是目前比较清楚的解释了
本文章转载翻译来自:https://na.finalfantasyxiv.com/lodestone/topics/detail/36c4d699763603fadd2e61482b0c5d56cb2e4547
此为2022年5月9日晚上20点的官方正式书面声明
以下是原文和翻译
Hello, this is Naoki Yoshida, Producer and Director of FINAL FANTASY XIV.
With the release of Patch 6.11 and Dragonsong’s Reprise (Ultimate), we’ve heard concerns from players about the use of third-party tools and the potential for game server emulation. I’ve touched on these topics previously in LIVE Letters, but I would like to take this opportunity to formally address them.
Please note this will be a lengthy post containing difficult technical terminology, and may not be of interest to the average player. Moreover, this announcement is meant to be read in its entirety, so I ask that you please refrain from sharing excerpts of this text out of context.
大家好,我是吉田直树,《FINAL FANTASY XIV》的制作人和总监。
随着6.11补丁和绝龙诗的发布,我们听到了玩家对第三方工具的使用和游戏服务器模拟的可能性的担忧。我之前在LIVE Letters中提到过这些话题,但我想借此机会正式解决这些问题。
请注意,这将是一篇包含艰深技术术语的长文,普通玩家可能不感兴趣。此外,本公告应全文阅读,所以我请你不要断章取义地分享这段文字的摘录。
Use of Third Party Tools
As stated in the terms of service for FINAL FANTASY XIV: the use of third-party tools is strictly prohibited. Players who are determined to be using third-party tools will have their accounts suspended, or permanently banned for repeat offenses.
第三方工具的使用
正如《FINAL FANTASY XIV》的服务条款中所述:严格禁止使用第三方工具。被确定为使用第三方工具的玩家将被暂停账户,或被永久封禁,因为屡次违规。
Defining Third Party Tools
We have received requests from players asking that we define what tools are and aren’t permissible, but to do so would require an assessment of all third-party tools available on the internet, as well as all gaming devices and their functionality. Unfortunately, such an undertaking is physically impossible, which is why we decided to simply prohibit the use of all third-party tools and software.
By the same token, it is impossible for us to check what programs are installed on every player’s PC. This is why we cannot identify and reprimand offenders 100% of the time. To offer more clarity on our process, here are a few examples of the rule violations we prioritize for investigation:
Use of tools that allow players to more easily complete content.
Modification of the UI to display additional information.*
Use of packet spoofing tools.
Any actions or public statements that promote use of third-party tools.
All reports of such activity warrant investigation, and accounts determined to be in violation of the game’s terms of service will be suspended or banned. Unless there is a significant change to the terms of service─which would be publicly announced─this rule remains as-is.
界定第三方工具
我们收到玩家的请求,要求我们定义哪些工具是允许的,哪些是不允许的,但这样做需要评估互联网上所有的第三方工具,以及所有游戏设备及其功能。不幸的是,这样的工作在物理上是不可能的,这就是为什么我们决定简单地禁止使用所有第三方工具和软件。
同样的道理,我们也不可能检查每个玩家的电脑上安装了什么程序。这就是为什么我们不能100%地识别和训斥违规者。为了更清楚地说明我们的程序,以下是我们优先调查的违反规则的几个例子。
使用工具,让玩家更容易完成内容。
修改用户界面以显示额外的信息*。
使用数据包欺骗工具。
任何提倡使用第三方工具的行为或公开声明。
所有关于此类活动的报告都值得调查,而被确定为违反游戏服务条款的账户将被暂停或禁止。除非服务条款有重大变化──这将被公开宣布──否则本规则保持不变。
Hacks, Mods, and Risk of Infection from Malicious Software
Hacks are alterations of a program that can allow for otherwise impossible things to happen. For FFXIV, which relies on server-client communication, hacking is much more difficult than in other online games. Moreover, our security measures are being improved upon constantly, and we will continue to bolster them in the future. Supplementary tools known as “mods,” however, can do a number of things, such as display additional information sent by the FFXIV servers on screen, or send false packet information to change the location of characters. In the case of the latter, we have systems in place to automatically check and inspect system logs, allowing us to immediately take action against cheaters when discovered.
In short, the use of such tools will not allow players to automatically clear high-end content, yet carries a high risk of being penalized, so we ask that you refrain from using them.
We receive many inquiries regarding infection by viruses and spyware that steal passwords after downloading third-party tools and plugins. To keep your system secure, we ask that you exercise judgement and refrain from needlessly downloading third-party tools or software of unknown origins.
黑客、修改和被恶意软件感染的风险
黑客是对一个程序的改变,可以让其他不可能发生的事情发生。对于FFXIV来说,它依赖于服务器-客户端通信,黑客攻击比其他网络游戏要难得多。此外,我们的安全措施正在不断改进,并且我们将在未来继续加强这些措施。然而,被称为 "MOD "的补充工具可以做很多事情,比如在屏幕上显示FFXIV服务器发送的额外信息,或者发送虚假的数据包信息来改变角色的位置。对于后者,我们有自动检查和检查系统日志的系统,允许我们在发现时立即对作弊者采取行动。
总之,使用这类工具不会让玩家自动完成高难本内容,却有很高的受罚风险,所以我们要求你不要使用这些工具。
我们收到很多关于下载第三方工具和插件后感染病毒和间谍软件窃取密码的咨询。为了保证您的系统安全,我们要求您做出判断,不要无谓地下载第三方工具或来历不明的软件。
*Enhancements to the HUD and Other UI Elements
We believe that people use the aforementioned tools to expand the HUD and display more information because they feel that existing functions are insufficient for tackling high-end duties. In recognition of this, we intend to review the most prominent tools, and in order to discourage their use, endeavor to enhance the functionality of the HUD. Though it will take some time, we're determined to make it happen─not least for the benefit of those who play on consoles.
*对HUD和其他UI元素的增强
我们相信,人们之所以使用上述工具来扩展HUD并显示更多信息,是因为他们觉得现有的功能不足以应对高难任务。认识到这一点,我们打算审查最明显的工具,并且为了阻止它们的使用,努力增强HUD的功能。虽然这需要一些时间,但我们决心实现这一目标--尤其是为了那些在主机上玩的人的利益。
High-end Duties and World Races
It goes without saying that we're aware of world races for high-end duties. As the developers, we're proud to have grown into one of the few games where they're held, and it delights us to see so many players participate as well as spectate with great interest.
But a race should be fair, and it's our earnest wish that participants don't use third-party tools. Indeed, we've only released duties that we have proven can be beaten with the game's standard features.
Without a doubt, patch 6.11's Dragonsong's Reprise is the hardest duty we've ever created. Some may compare it to the Unending Coil of Bahamut, but taking into account our players' improved skill, the increased number of actions, and the more complex mechanics, this latest ultimate entry has the edge. To be able to conquer it in such a short time requires great individual prowess, teamwork, and support, and you can consider this gamer thoroughly impressed.
Because such races are unofficial, we usually limit our involvement to some comments after a number of teams have cleared the duty. By offering our congratulations via the official Twitter account and confirming time stamps, we want to recognize your achievements and contribute to community excitement. However, if our recognition encourages excessive competition and controversy to the extent that players resort to third-party tools, I regret to say we may have to reconsider making comments in the future.
高难任务和世界竞赛
不言而喻,我们知道高难任务的世界竞赛。作为开发者,我们很自豪能够成长为少数几个举办世界竞赛的游戏之一,看到这么多玩家参与并饶有兴趣地观看,我们很高兴。
但是,比赛应该是公平的,我们真诚地希望参与者不要使用第三方工具。事实上,我们只发布了那些我们已经证明可以用游戏的现有标准功能击败的副本。
毫无疑问,6.11补丁中的 "龙诗战争绝境战 "是我们所创造的最难的副本。有些人可能会把它和巴哈姆特绝境战相提并论,但是考虑到我们的玩家技能的提高,行动数量的增加,以及更复杂的机制,这个最新的绝本具有优势。能够在如此短的时间内征服它,需要强大的个人能力、团队合作和支持,你可以认为这个游戏者被彻底打动了。
因为这样的比赛是非官方的,我们的参与通常只限于在一些团队通关后的一些评论。通过官方推特账户提供我们的祝贺,并确认时间戳,我们希望承认你的成就,并促进社区的活跃。然而,如果我们的认可鼓励了过度的竞争和争议,以至于玩家诉诸于第三方工具,我很遗憾地说,我们可能不得不重新考虑是否在未来做出如此评论。
Data Mining and Screenshot Leaks
Due to an oversight on the development team's part, model data for Dragonsong's Reprise was present in patch 6.08 data. The data was mined, and the appearance of the raid's final boss was made public. Such data is normally masked and cannot be discovered, but this time it slipped through our checks.
In addition, at virtually the same time the patch was released, a screenshot from a phase that players had yet to reach was leaked. We believe it came from an insider, and are in the middle of a thorough investigation. We refrained from making this known earlier because it would make the investigation more difficult if the suspect were aware of it. Such leaks are utterly unacceptable, for they not only undermine the efforts of the development and operation teams, but also take away from our players' enjoyment.
Previously, when a major leak occurred prior to the release of Shadowbringers, we succeeded in identifying the culprit and took legal action. That there has been another leak despite this is deeply concerning, and in addition to bringing the offender to account, we'll take measures to prevent a repeat of the situation.
Now, be it graphical resources or something else, there may be legal ramifications for mining private data via illicit means with the intent to make it public. Perhaps due to high interest, however, we've been seeing websites that openly release mined graphical data. As a show of our admiration for those who clear ultimate raids, we design their reward weapons to be as eye-catching as possible, and to widely spread their images outside of the game could diminish players' motivation to earn them. I've made this request before, and I make it again: please refrain from disseminating mined data.
数据挖掘和屏幕截图的泄露
由于开发团队的疏忽,Dragonsong's Reprise的模型数据出现在6.08补丁数据中。这些数据被挖掘出来,突袭的最终BOSS的样子也被公开了。这样的数据通常是被掩盖的,不可能被发现,但这次我们的检查漏掉了。
此外,在补丁发布的几乎同一时间,一张玩家尚未到达的阶段的截图被泄露了。我们相信它来自内部人员,并正在进行彻底调查。我们没有提前公布此事,因为如果嫌疑人知道此事,会使调查更加困难。这种泄密是完全不能接受的,因为它不仅破坏了开发和运营团队的努力,而且还剥夺了我们玩家的乐趣。
以前,当5.0发布前发生重大泄密事件时,我们成功地找出了罪魁祸首并采取了法律行动。在这种情况下还出现了另一次泄密事件,这让我们深感担忧,除了将罪犯绳之以法之外,我们还将采取措施防止这种情况再次发生。
现在,无论是图形资源还是其他东西,通过非法手段挖掘私密数据并意图将其公开,可能会有法律后果。然而,也许是由于兴趣高涨,我们已经看到一些网站公开发布挖掘到的图形数据。为了表示我们对那些通关绝本的人的钦佩,我们把他们的奖励武器设计得尽可能引人注目,在游戏之外广泛传播他们的图像会削弱玩家获得这些武器的动力。我以前就提出过这样的要求,现在我再次提出:请不要散布挖掘出的数据。
Server Emulation
The leaks outlined above have led some to speculate that groups may have used server emulators to figure out the progression timeline for this battle. However, FFXIV is run by a variety of independent programs operating on a multitude of specialized servers, so to completely emulate its server environment outside our infrastructure is impossible─it would cost tens of millions of yen just to obtain the necessary servers. Without these servers and their proprietary programming, while one could potentially pull the client software and display model data and the like, the game itself will not operate.
Even if one were to somehow accomplish such a feat, it would still be physically impossible to run the unique programming introduced to the servers upon the application of each patch before the patch is even released. The progression timeline for each duty exists solely within this server-side code, and is never included in the patch data downloaded to players’ clients.
I apologize for any undue concern caused by these rumors, which themselves were sparked by the aforementioned leaks, and once again assure you that we will conduct a full investigation to prevent this from happening in the future.
服务器模拟
上面概述的泄漏事件导致一些人猜测,一些团体可能使用服务器模拟器来计算这场战斗的进展时间表。然而,FFXIV是由各种独立的程序在众多专门的服务器上运行的,所以在我们的基础设施之外完全模拟其服务器环境是不可能的--仅仅是获得必要的服务器就要花费数千万日元。如果没有这些服务器和它们的专有程序,虽然人们有可能调用客户端软件并显示模型数据等,但游戏本身将无法运行。
即使一个人以某种方式完成了这样的壮举,在每个补丁发布之前,要运行应用于服务器的独特程序,这在物理上仍然是不可能的。每项任务的进展时间表只存在于服务器端的代码中,而不包括在下载到玩家客户端的补丁数据中。
我对这些谣言引起的任何不必要的担忧表示歉意,这些谣言本身是由上述泄漏事件引发的,我再次向你保证,我们将进行全面调查,以防止这种情况在未来发生。
In Conclusion
Thanks to our devoted Warriors of Light, FINAL FANTASY XIV has grown into a titan among games. This means that it is now home to players from all walks of life─and not just longtime FFXIV fans, but those who have recently come to join us from myriad other game communities as well. Many more eyes are now on FFXIV, and posting about it garners a great deal of attention, which has changed how information is shared online and spreads throughout the playerbase.
With this in mind, I would like to encourage the development of a strong FFXIV community by continuing to provide commentary as I have today. Truly, I cannot apologize enough for the many mistakes we made in 6.1, and the resulting disappointment in such a major patch.
Nevertheless, we intend to forge ahead so that FFXIV may continue to bring joy to as many players as possible, and we hope you will stay with us on this journey!
总结
感谢我们忠实的光之战士,《最终幻想14》已经成长为了一个游戏界中的巨擘。这意味着它现在是来自各行各业的玩家的家--不仅仅是长期的FFXIV粉丝,还有那些最近从无数其他游戏社区来加入我们的玩家。现在有更多的人在关注FFXIV,关于它的帖子也吸引了大量的关注,这也改变了信息在网上分享和在玩家群中传播的方式。
考虑到这一点,我想通过继续提供今天的评论来鼓励一个强大的FFXIV社区的发展。诚然,我对我们在6.1版本中犯下的许多错误,以及由此导致的玩家对这样一个重大更新的失望,感到非常抱歉。
尽管如此,我们还是打算继续前进,让FFXIV继续为尽可能多的玩家带来欢乐,我们希望你能在这一旅程中与我们一起前进!
