2024年发售的军事包含关卡编辑器游戏盘点,有你想玩的吗?(第47周)
在2024年中有多款军事,包含关卡编辑器游戏公测或发售,有倍受玩家期待的大作,也有名不见经传的潜力新作。本期盘点就为大家罗列了一下明确要上线的新游信息,游戏荒的你快来一起看看吧!
《DCS World Steam Edition》

游戏简介
About This Game: 在数字战斗模拟世界(DCS世界)中免费感受驾驶Su-25T"蛙足"攻击机和TF-51D"野马"的快感! DCS世界是由一个富有灵感的开发团队创造的一个载具战斗模拟游戏。DCS世界采用了强大的引擎,并提供逼真的游戏体验。游戏中的战场包括一个壮观的任务区域 - 2008年格鲁吉亚冲突地区。你可以在巨大的半动态战役中驾驶Su-25T来主导格鲁吉亚的天空!你也可以通过体验TF-51D惊人的飞行动力学和交互式驾驶舱,来了解为什么"野马"往往被视为第二次世界大战中最伟大的战斗机。 DCS世界包含许多国家,如美国、俄罗斯、英国、法国、德国和西班牙等,的种类繁多的航空器、地面单位和战舰。
《Pursuit of Power® 2 : The Chaos Dimension》

游戏简介
Features Real-time strategy game with pixel art Play a Shadow Knight, Stalker, or Mage as your leader class Choose from a variety of upgrades as your leader gains levels Command elite troops with strategic roles and a rage mechanic Manage connections between fortresses in a unique way Gain prestige by capturing rifts and performing heroic acts Dynamic world events such as invaders that attack fortresses Win by capturing all enemy fortresses or surviving the Apocalypse Single-player campaign with a story and objectives Single and multi-player skirmish (local or network)Pursuit of Power® 2 : The Chaos Dimension is a real-time strategy game with a different focus than traditional RTS games. Players connect fortresses together in order to build, research technology, generate bonus resources, defend allies, and lay siege to enemies. Each player has a leader unit that summons structures and casts powerful abilities. Rifts dynamically spawn invaders and epic creatures that reward players with prestige when defeated. There is a priority system for enemy targets and a rage mechanic that affects combat in multiple ways.Fight through a single-player campaign game with unique content and objectives for your leader. Play local and network skirmish games with up to 10 players. Join a team with allies that can come to your aid. Create new skirmish games using a map editor with a rich set of features.What is in the Demo?The demo for Pursuit of Power® 2 places you in a skirmish game as a Shadow Knight versus another SK computer player at normal difficulty. The features are limited in order to simplify things, which is important since the campaign tutorial has not been implemented yet. You will definitely want to read the "help tips" image and it would be good to read the extended help window too.Pursuit of Power® 2 will not be finished until around August 2018, so this is really just an early preview of it. There are some important gameplay features missing that will add a lot of depth to the game. Over the next few months, I will add an upgrade path for your leader, multiple fortress upgrades, epic bosses that spawn from special rifts, powerful zealot abilities, flying guardians, and more. The current version of the game should give a good idea of how it will play, but the final version will contain much more depth and have a lot more polish too.I launched the Steam store and Demo early, so I can begin building a community around the game. I will update the store page during development, especially when I add new content and features to the game.GameplayThe game begins with your chosen leader spawning next to a crystal formation. Clicking on the crystal will summon your first fortress over it. Now you must race across the map to summon more fortresses over unprotected crystal formations using your leader and zealots.Portals are summoned over crystal formationsWhat are zealots? They are devout followers that march from your own fortresses to any other fortress, whether friendly or an enemy. Zealots form a continuous line when there are no gaps between zealots due to deaths. Those complete connections transfer magical power that can generate resources, bolster defenses, or help lay siege to enemy fortresses.The front zealot at the head of the line holds a banner. If any zealot dies before it, then the banner shifts to the next head of the continuous line. Power emanates from the banner during each pulse event. When connected to a friendly fortress, that power flows through it and travels back to the source, providing additional power for the player. The destination fortress also receives increased build progress for every friendly connection.On the other hand, every enemy zealot connection to a fortress slows its build progress. If more enemy banner zealots reach the fortress than friendly zealots, it essentially halts progress so enemy troops can lay siege. In addition, the enemy banner zealots generate prestige when they successfully reach the portal.What are the resources? Every 2 seconds a pulse event occurs in the game. During that event, power is generated for players with fortresses over active crystal formations. Power is the main resource in the game. It is required for most game actions, such as summoning troops or using an ability.Crystal formations generate power for playersPrestige is awarded for heroic actions against enemies. It can be gained when players connect their zealots to enemy fortresses, destroy enemy zealots, kill enemy leaders, or capture rifts. Prestige is required for some of the most powerful game actions, including the leveling system.These units generate prestige when they kill zealotsHow does the leveling system work? Leaders will gain levels as they accumulate prestige. There will be ways to choose upgrades, possibly tied to the captured rifts. I hope to change the appearance of leaders and visual effects for their abilities as they gain levels.Fortresses will also have an upgrade path. Many of those choices will be focused around powerful abilities for zealots. Portals will become larger and look more powerful as they are upgraded. Currently, the upgrade path requires a certain amount of "zealot pulses" for build progress, as well as a power and prestige cost.Those concepts are still in the design phase, but I do want to emphasize that there will be player choices that have a big impact on the game. They will add a lot of strategic depth. Some of the current choices are just placeholders until the designs are completed.Mage leader casting a spellWhat is a typical battle scenario? During battles, units will select targets based on a few criteria. Towers will normally target zealots before any other unit. However, siege troops will draw fire when in range. That will allow your zealots to pass by without being harmed. The siege units are also very effective at absorbing damage from structures.Towers will attack siege units as a priorityFighter units will taunt all troops when in range. That can allow your high-damage units to harm enemies without risking death. Immobilization troops can fear, stun, and mesmerize most other troops. That can render a group of enemies helpless as they get picked off. When the immobilized unit is first hit, a bonus buff is triggered for the attacker.Shadow Knight leader swinging his axeScout units can stealth and do extra damage when attacking while hidden. They can detect other stealth units and also have a debuff. That debuff amplifies the damage of certain abilities. All 3 major debuffs are displayed as icons near the troop health and rage bars due to their importance.Stalker leader attacking with her bowRage is generated when the troop takes damage or while it is immobilized. As the rage increases, the troop gains rage levels. Each rage level multiplies the damage done by that troop. Killing troops with high levels of rage is important. Some abilities can even harness the rage to create bonus effects. Troops at max rage level are immune to immobilization effects. All troops decrease rage over time.How do you capture an enemy fortress? Players must first destroy all 4 fortification towers to make the portal vulnerable. Then they can damage the portal while fortifications are down, which isn't easy since fortifications can repair themselves with help from friendly zealots. The player's zealots will then capture the unprotected portal after several pulse events and a new fortress will be summoned for the conquering player.Destroy all 4 fortification towers to make portals vulnerableWhat are the rifts and chaos levels? Rifts don't become active until 5 minutes into the game. That gives players time to capture magic sources, build some defensive structures, and summon troops. Rifts with floating purple particles will become active during the next phase, so take note of where they are located.When the rifts become active, invaders will start to spawn at a relatively slow rate. Capturing rifts will accumulate prestige over time and help push invaders further away from your fortresses. As mentioned above, they might also be tied to leader upgrades in the future.For the most part, invaders will harass your fortresses, cause attrition to your troops, and disrupt your zealot paths by causing breaks in the line. It takes a while for them to destroy a fortress on their own. However, they could assist enemy players by destroying most of the defenses, allowing their zealots to capture the fortress.Epic rifts aren't in game yet, but they will spawn boss creatures when they are implemented. Those rifts and creatures will be similar to mercenary camps in MOBAs. Most likely, each will have unique, but relatively simple raid mechanics that players must learn. I plan to let players control the defeated boss for a limited amount of time. There can be up to a dozen types of epic rifts and bosses with the current design.Chaos surges happen at the start of the next chaos levels. They evict players from all captured rifts, returning them to the invader pool of inactive rifts. That ensures invaders can always be a part of the game. Furthermore, the spawn rate of invaders doubles during the 1 minute chaos surge. That means that invaders will often attack fortresses during the chaos surge, since the minimum threshold for attacks is more likely to be met.How does the game end? There are two main ways to win the game. The more traditional way is to capture all of the enemy fortresses. Leveling-up your leader more quickly than your opponents can help, especially once you gain your powerful ability upgrades.You can also win the game if you are the last player to survive the Apocalypse. The game world becomes increasingly chaotic as players conquer fortresses and destroy the rifts. Powerful creatures from an alternate dimension take notice and start to descend through the rifts, making the encounters more difficult. The attacks increase in strength until only one player survi
《战棋帝国3》

游戏简介
Hex Empire 3 is unique turn-based strategy game where you can fulfill all of your deepest dreams of becoming a bloodthirsty dictator. All without even taking your fluffy slippers of your feet!What's special? The game is purely deterministic - no randomness (except for the randomly generated maps) - the same action will always give the same result.No luck needed, only brains!SINGLEPLAYER MODE - wage wars on thousands of map!PARTY MODE - play multiplayer games on single computer!MAP EDITOR - create own worlds just to destroy!THOUSANDS OF GENERATED MAPS - you can play forever!CAMPAIGNS - coming soon!NETWORKED MULTIPLAYER - coming soon!
《战争3韩国》

游戏简介
Replay the events of the first hot war of the Cold War era, the Korean War, also known as the Forgotten War. Players will be involved in two campaigns, both set in the 1950’s: the North Korean (June 25 – August 20) and the American (September 15 – October 8). In this title tactical engagement experts can test their skills on a new strategic level. Move your forces over the entire Korean Peninsula, managing reserves, as well as the fuel and ammo supplies. Tactical battles in Theatre of War 3: Korea are generated based on the strategic situation. Key features:A new strategic mode greatly enhances the experience of tactical battles Non-linear dynamic campaigns, a first for the series Campaign generator with additional USSR faction for creating “what-if” scenarios Unique landscape modeling for correct infantry combat simulation Lots of new artillery, armor and aviation units, e.g. transport helicopters Updated control system focusing more on squads and not on individual soldiers Engineer Corps: real-time mining and demining Detailed replication of authentic Korean landscape and architecture New binocular view feature for total immersion
《战争智慧》

游戏简介
战争智慧(wisdom of war)是一款即时含暂停的策略游戏,己方要采集资源、发展经济、建造防御性和进攻性的建筑,并创建强有力的进攻部队,摧毁敌人的全部建筑,从而取得最终的胜利。 游戏与一般即时战略游戏的区别在于,游戏可以随时暂停,并且游戏的绝大部分操作都在暂停中进行,从而去除了传统即时战略游戏对手速的需求,让游戏者把精力集中放在对策略的应用上。 游戏的另一个特点是结合了统筹安排的元素,因为主角的移动和各种操作都需要时间,需要统筹安排各种活动以达到最高的效率。 游戏中有5种资源可以采集,各种资源的采集方式也有所不同,有的资源需要消灭敌人的部队才能获得。 玩家可以建造多达24种不同的建筑,有些建筑还分别有两种不同的附属建筑,因为附属建筑的功能不同,而每个建筑的附属建筑数量是有限的,因此需要玩家权衡考虑建设哪些附属建筑。 敌方的AI有一定的随机性,因此同一个关卡的每次游戏都会经历不一样的过程,所以玩家不能每次都采取固定的策略,而是要随机应变。
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