2024年发售的2D包含关卡编辑器游戏盘点,有你想玩的吗?(第38周)

2024-09-20 14:36:26 神评论

在2024年中有多款2D,包含关卡编辑器游戏公测或发售,有倍受玩家期待的大作,也有名不见经传的潜力新作。本期盘点就为大家罗列了一下明确要上线的新游信息,游戏荒的你快来一起看看吧!

《钻石机器人》

游戏简介

你扮演Tetrobot:一个小机器人,可以钻破一个又一个石块,收集它们回收成新的4块。你也有可能像 «retro russian»游戏风格一样摧毁多于8块的一行。沙,木,石,铁,钻石,黑曜石:每种石块都有其特定的行为,你必须明智地利用这些特点。所以准备使用你的大脑,在这个令人难以置信的游戏中测试你的解决难题的能力!

《Pursuit of Power® 2 : The Chaos Dimension》

游戏简介

Features Real-time strategy game with pixel art Play a Shadow Knight, Stalker, or Mage as your leader class Choose from a variety of upgrades as your leader gains levels Command elite troops with strategic roles and a rage mechanic Manage connections between fortresses in a unique way Gain prestige by capturing rifts and performing heroic acts Dynamic world events such as invaders that attack fortresses Win by capturing all enemy fortresses or surviving the Apocalypse Single-player campaign with a story and objectives Single and multi-player skirmish (local or network)Pursuit of Power® 2 : The Chaos Dimension is a real-time strategy game with a different focus than traditional RTS games. Players connect fortresses together in order to build, research technology, generate bonus resources, defend allies, and lay siege to enemies. Each player has a leader unit that summons structures and casts powerful abilities. Rifts dynamically spawn invaders and epic creatures that reward players with prestige when defeated. There is a priority system for enemy targets and a rage mechanic that affects combat in multiple ways.Fight through a single-player campaign game with unique content and objectives for your leader. Play local and network skirmish games with up to 10 players. Join a team with allies that can come to your aid. Create new skirmish games using a map editor with a rich set of features.What is in the Demo?The demo for Pursuit of Power® 2 places you in a skirmish game as a Shadow Knight versus another SK computer player at normal difficulty. The features are limited in order to simplify things, which is important since the campaign tutorial has not been implemented yet. You will definitely want to read the "help tips" image and it would be good to read the extended help window too.Pursuit of Power® 2 will not be finished until around August 2018, so this is really just an early preview of it. There are some important gameplay features missing that will add a lot of depth to the game. Over the next few months, I will add an upgrade path for your leader, multiple fortress upgrades, epic bosses that spawn from special rifts, powerful zealot abilities, flying guardians, and more. The current version of the game should give a good idea of how it will play, but the final version will contain much more depth and have a lot more polish too.I launched the Steam store and Demo early, so I can begin building a community around the game. I will update the store page during development, especially when I add new content and features to the game.GameplayThe game begins with your chosen leader spawning next to a crystal formation. Clicking on the crystal will summon your first fortress over it. Now you must race across the map to summon more fortresses over unprotected crystal formations using your leader and zealots.Portals are summoned over crystal formationsWhat are zealots? They are devout followers that march from your own fortresses to any other fortress, whether friendly or an enemy. Zealots form a continuous line when there are no gaps between zealots due to deaths. Those complete connections transfer magical power that can generate resources, bolster defenses, or help lay siege to enemy fortresses.The front zealot at the head of the line holds a banner. If any zealot dies before it, then the banner shifts to the next head of the continuous line. Power emanates from the banner during each pulse event. When connected to a friendly fortress, that power flows through it and travels back to the source, providing additional power for the player. The destination fortress also receives increased build progress for every friendly connection.On the other hand, every enemy zealot connection to a fortress slows its build progress. If more enemy banner zealots reach the fortress than friendly zealots, it essentially halts progress so enemy troops can lay siege. In addition, the enemy banner zealots generate prestige when they successfully reach the portal.What are the resources? Every 2 seconds a pulse event occurs in the game. During that event, power is generated for players with fortresses over active crystal formations. Power is the main resource in the game. It is required for most game actions, such as summoning troops or using an ability.Crystal formations generate power for playersPrestige is awarded for heroic actions against enemies. It can be gained when players connect their zealots to enemy fortresses, destroy enemy zealots, kill enemy leaders, or capture rifts. Prestige is required for some of the most powerful game actions, including the leveling system.These units generate prestige when they kill zealotsHow does the leveling system work? Leaders will gain levels as they accumulate prestige. There will be ways to choose upgrades, possibly tied to the captured rifts. I hope to change the appearance of leaders and visual effects for their abilities as they gain levels.Fortresses will also have an upgrade path. Many of those choices will be focused around powerful abilities for zealots. Portals will become larger and look more powerful as they are upgraded. Currently, the upgrade path requires a certain amount of "zealot pulses" for build progress, as well as a power and prestige cost.Those concepts are still in the design phase, but I do want to emphasize that there will be player choices that have a big impact on the game. They will add a lot of strategic depth. Some of the current choices are just placeholders until the designs are completed.Mage leader casting a spellWhat is a typical battle scenario? During battles, units will select targets based on a few criteria. Towers will normally target zealots before any other unit. However, siege troops will draw fire when in range. That will allow your zealots to pass by without being harmed. The siege units are also very effective at absorbing damage from structures.Towers will attack siege units as a priorityFighter units will taunt all troops when in range. That can allow your high-damage units to harm enemies without risking death. Immobilization troops can fear, stun, and mesmerize most other troops. That can render a group of enemies helpless as they get picked off. When the immobilized unit is first hit, a bonus buff is triggered for the attacker.Shadow Knight leader swinging his axeScout units can stealth and do extra damage when attacking while hidden. They can detect other stealth units and also have a debuff. That debuff amplifies the damage of certain abilities. All 3 major debuffs are displayed as icons near the troop health and rage bars due to their importance.Stalker leader attacking with her bowRage is generated when the troop takes damage or while it is immobilized. As the rage increases, the troop gains rage levels. Each rage level multiplies the damage done by that troop. Killing troops with high levels of rage is important. Some abilities can even harness the rage to create bonus effects. Troops at max rage level are immune to immobilization effects. All troops decrease rage over time.How do you capture an enemy fortress? Players must first destroy all 4 fortification towers to make the portal vulnerable. Then they can damage the portal while fortifications are down, which isn't easy since fortifications can repair themselves with help from friendly zealots. The player's zealots will then capture the unprotected portal after several pulse events and a new fortress will be summoned for the conquering player.Destroy all 4 fortification towers to make portals vulnerableWhat are the rifts and chaos levels? Rifts don't become active until 5 minutes into the game. That gives players time to capture magic sources, build some defensive structures, and summon troops. Rifts with floating purple particles will become active during the next phase, so take note of where they are located.When the rifts become active, invaders will start to spawn at a relatively slow rate. Capturing rifts will accumulate prestige over time and help push invaders further away from your fortresses. As mentioned above, they might also be tied to leader upgrades in the future.For the most part, invaders will harass your fortresses, cause attrition to your troops, and disrupt your zealot paths by causing breaks in the line. It takes a while for them to destroy a fortress on their own. However, they could assist enemy players by destroying most of the defenses, allowing their zealots to capture the fortress.Epic rifts aren't in game yet, but they will spawn boss creatures when they are implemented. Those rifts and creatures will be similar to mercenary camps in MOBAs. Most likely, each will have unique, but relatively simple raid mechanics that players must learn. I plan to let players control the defeated boss for a limited amount of time. There can be up to a dozen types of epic rifts and bosses with the current design.Chaos surges happen at the start of the next chaos levels. They evict players from all captured rifts, returning them to the invader pool of inactive rifts. That ensures invaders can always be a part of the game. Furthermore, the spawn rate of invaders doubles during the 1 minute chaos surge. That means that invaders will often attack fortresses during the chaos surge, since the minimum threshold for attacks is more likely to be met.How does the game end? There are two main ways to win the game. The more traditional way is to capture all of the enemy fortresses. Leveling-up your leader more quickly than your opponents can help, especially once you gain your powerful ability upgrades.You can also win the game if you are the last player to survive the Apocalypse. The game world becomes increasingly chaotic as players conquer fortresses and destroy the rifts. Powerful creatures from an alternate dimension take notice and start to descend through the rifts, making the encounters more difficult. The attacks increase in strength until only one player survi

《Double Kick Heroes》

游戏简介

Five badasses and a Gundillac in a zombie hell.Double Kick Heroes is an explosive METAL rhythm game set in an apocalyptic world. Lead your band on a roadtrip through the wasteland! Blast zombies with your Gundillac and crush them with the power of METAL. Coming on Steam, PC, Mac & Linux in 2017.Drive’n’ShootShoot zombies by beating the keyboard or your pad the way you’d beat a drumset. Double Kicking is the name of a drumming technique to speed up the music. But it's also the name of a deadly weapon you will have to master to survive. Grab your gear and let's beat it to death!Meet the crazy band powered by METAL : Lincoln, Snake, Derek, Randie and James. They love METAL and can't spend a day without it. Each one of them is a unique, cunning, METAL player. They live in an apocalyptic world where their favourite Rock stars are scattered all around the world. Discover their story and their hidden truths.StoryYou must survive on the highway to hell by killing monsters with your gundillac! Struggle through the 30 levels of total madness and escape from this nightmare! Only the power of METAL can save your band! EditorYou think Elmobo’s soundtrack sucks? Go to Hell! Or... pick your boring rap music and play monotonous beats. You can also try some Tenacious D and feel the power of METAL. Import whatever track you want and design your own level! Share it with your friend and be the first in the leaderboard!Obviously, we don’t promote piracy, buy your own albums. FeaturesDouble kick zombies in the face with insane METAL music! 30 tremendously f****king awesome quality METAL songs by a legendary video game AND METAL composer. Import your own music, play community designed tracks, edit your favorite songs and share challenges! Unlock new gear and pimp your Gundillac. Rodriguez infused background story about being weird guys and gals who live for Sex, Drugs and Heavy METAL . Explosions, rebels, militias, undeads, road-rage, madness, apocalypse. Ready to hit the fury road? The only f****king awesome rock and METAL rhythm game for Steam, what more!?May the METAL be with you!

《Blueprint》

游戏简介

You can stack blocks to make your own building. There are several obstructions. You should overcome earthquake, cat, bomb. Your goal is to maintain the building height after disaster.There are 6 shapes and 3 material of block. weight, restitution coefficient, friction are different by material.There are total 48 levels. Also, You can make your own map. There are 3 slots to save your own map.This game is 2d graphic, blocks move by physics law.

《地城进击者》

游戏简介

《地牢争夺战(Dungeon Rushers)》是Goblinz Studio制作发行的一款画面精美,概念独特的地牢题材策略角色扮演游戏。将游戏一分为二地拆解来看,你会感受到游戏的特别的设定。首先,玩家需要组建一个5人冒险团队,前往你所选择的地牢的深处探险。玩家的目标就是找出隐藏在地牢中的藏宝室,找到了黄金固然是好的,你就可以创建自己的地牢。没找到也不要灰心。


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