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《一起开火车2:汽笛重鸣》性能更新

2025-11-30 01:15:14 神评论
17173 新闻导语

《一起开火车2》性能大更新!帧率提升2倍多,低配电脑也能流畅60FPS。支持多核优化、Godot引擎升级,修复大量Bug。立即体验!

本次更新为《一起开火车2》带来了巨大的技术革新!鉴于部分玩家习惯了《一起开火车1》较低的硬件需求,我们希望大家能在类似的配置下也能畅玩本作。既然《一起开火车2》是一款面向所有人的游戏,那它就应该能随时随地畅玩。如果你之前遇到过运行问题,现在是时候重新启动游戏了!

在1080p最低画质设置下,我们将Intel HD 520的帧率从35 FPS提升到了85 FPS——提升了两倍多!

即便是搭载1.3 GHz Intel i5处理器和集成显卡Intel HD 5000的2013款MacBook Air,现在也能在1440×900分辨率、Vulkan模式下的低画质(甚至不是最低画质)设置中以流畅的60 FPS运行游戏。

对于技术大佬们,以下是重大变更:
- 游戏现在支持多核运行,从而更有效地分配CPU负载。我们通过在一个单独的线程中完全模拟游戏,并在绘制每一帧之前合并更改来实现这一点。这样,即使引擎仍在向GPU提交数据,我们也能继续进行模拟。
- 我们还通过使用模版缓冲区处理描边以及重制水体着色器,显著改善了GPU的工作负载。
- 我们将Godot 4.3.1升级到了最新的Godot 4.5.1。这包含许多修复,以及我们要向引擎提交的第一个PR:


一些额外的小提示:
- 在比较老的硬件上,某些驱动可能无法正常工作。如果游戏无法启动或出现画面错误,我们建议使用Steam中的“Safe Mode”(安全模式)启动选项启动游戏。进入后,你可以自由更改设置,这些设置将在下次正常启动时生效。最重要的是,尝试所有绘图驱动,直到找到最适合你的那个。
- 别忘了尝试开启和关闭垂直同步(VSync)设置。有时开启它能带来极致的丝滑体验;有时则会增加微小的延迟,影响游戏乐趣。

一如既往,如果你有任何问题、疑问或想法,请随时联系我们!可以在这里留言,或者加入我们的:
· 官方中文群:491390829
· Discord:


最后但同样重要的是:Steam大奖投票今天也开始啦!如果你能投我们一票,我们将感激不尽 <3!

轨道上见!

\[Update]

We rollbacked to the last stable release as the update broke the steamdeck by either launching only a black screen or not recognizing any inputs. We're working on a fix as quickly as we can!

The update can be played on the "Performance-Update" branch in the meantime already.

\[Update 2]

The update is online again with the following hotfix

Changelog v-694-5595e8c

- Regression fix: Steam rich presence and steam join game via friend list was missing

- Regression fix: No input recognized when starting on the Steamdeck

- Regression fix: Steamdeck might start with a black screen

- Regression fix: Savegames had no screenshots anymore

Changelog v-693-97e9aba:

Tech/Performance

- Improvement: Performance improvements by multithreading the whole game simulation

- Improvement: Much more efficient outline rendering

- Improvement: Update to Godot 4.5.1

- Improvement: More efficient water rendering

- Improvement: More efficient night rendering

- Improvement: Mining rocks on island interchange should be faster on low end platforms

Gameplay

- New: 8 player time mode

- New: It’s possible to set the max number of players in the game mode settings. This is almost only interesting for competitions to make sure new peers that connect are set aus spectator

- Improvement: It’s now possible to pick up npcs with the claw

- Bug fix: Auto stack cartridge could stack water towers on the thrower wagon

- Bug fix: Both teams having teleporters in versus didn’t work

- Bug fix: Cartridge vaults in sandbox were sometimes empty

- Bug fix: Player & camera could go out of screen in time mode

- Bug fix: Respawn in time mode didn’t find a new position for the player

- Balance: Compactor wagons can’t get auto-drop in versus stations anymore (instead they’d get a push to box extension sampled)

Visual

- Improvement: Water and background anti aliasing improvements

- Improvement: Lower splash image screen resolution for 1080p or lower resolution users

- Improvement: Camera transition between map segments is a bit tighter (it starts later and ends earlier)

- Improvement: Engine type now displayed in lobby browser

- Bug fix: The game camera was zooming too much (out or in) when the UI scale was != 1. Now it behaves independent of the UI scale

- Bug fix: Beanie and Turtle aliasing

- Bug fix: Opengl/Angle sometimes had a black background in some modal dialogs

- Bug fix: Night rendering fixed on OpenGL

【来源:steam】
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