《你有饼吗?》春节更新来了!
《你有饼吗?》春节更新上线!新增4种食材、4位帮手、2位顾客,销量破3万份。体验全新机制与平衡性调整,优化游戏体验!

各位厨师们好!
真的非常感谢大家,是你们让我们的 1.0 正式版取得了巨大的成功!我和 Hjalte 对每一位玩过游戏、留下好评、并积极反馈建议的大厨都由衷地感激。
在这里要告诉大家一个激动人心的消息:在 1.0 版本上线仅一周后,《你有饼吗?》的销量就突破了 30,000 份!要知道,我们在长达7 个月的抢先体验阶段总共售出了 14,000 份,目前的成绩真的完全超出了我们的最高预期!

我们原计划在修完紧急问题后稍作休整,但看到新大厨们对游戏的真心喜爱,我们深受鼓舞,决定加更一个小更新,以此回馈大家的热情!
我们发现大多数新主厨们使用的语言并非英语,因此我们特意咨询了翻译团队,请他们推荐了一些自己喜欢的食材加入本次更新。未来我们还会陆续添加新食材,请务必告诉我们你们希望在未来的更新中看到什么!
本次加入4 种全新食材,并带来独特的新机制:

4位全新小帮手——可以添加食材标签或有概率提供倍率:
以及2位新顾客!

此外,还有一个包含部分新内容的全新每周食材库!

与此同时,我们也一直在努力修复问题并根据大家的反馈调整游戏体验。所以,请继续告诉我们你们的喜好、痛点以及希望看到更多什么内容!
对于每一位愿意尝试这款游戏的大厨,我们的感激之情无以言表。正是你们的支持,才能让我们能继续做自己热爱的事——而现在,我们真的超级享受开发《你有饼吗?》的过程!
祝各位厨师烹饪愉快!
-主厨 Schu
4 **w ingredients
4 **w helpers
2 **w customers
Wrapped ingredients now burn twice as fast
Jackfruit gives +4pts per distinct touching (instead of +2)
hopefully this is a bit more befitting of a Legendary now
Stick**antry starts with 12 grapes (instead of 8)
With this pantry, o**hing I want to test is whether it's interesting to start with a lot of an ingredient that's good once and then becomes dead weight
In ge**ral the 3 **west pantries are relatively untested and may be changed further. Please let us know what you think of them!
Nerfed Maggi (Minimalist + Shrinker + Decisive instead of Minimalist + Hungry + Decisive)
Minimalist will no longer appear in the first 8 rounds (instead of 2)
We've been hearing that Minimalist feels too punishing. We're hoping that **rfing Maggi (the biggest culprit) and guaranteeing they don't appear until late in runs helps **gate how punishing they feel. We'll continue to listen and see if we **ed further adjustments
Carnivore and Vegetarian will no longer appear in the first 5 rounds (instead of 2)
Union Delegate and Loan Shark can no longer appear from taking random helper
Going forward, unfireable helpers will be excluded from random selections with the exception of Severance Package because it's dope
Wannabe DJ will no longer appear in Round 16+ for performance purposes
Raw Seaweed is Uncommon (instead of Common)
it just feels more Uncommony, right?
Added 4k screen resolution support
Sped up sce**ransition visual
We've been getting some reports that the transition has been straining on the eye. Hopefully simply speeding it up improves it, but please let us know if you're still experiencing this.
Fixed huge lag spike during omelet selection
To fix this, we had to remove the text showing the number of chefs on the leaderboard. Later we'll see if we can find a way to reintroduce this but the only easy way to get the number is to basically load all 10,000+ entries which caused the lag spike.
Sorry, we didn't expect to have so many chefs in the first week!
Fixed bug where tooltips were cut off on Steam Deck
Adjusted tooltips to always fit 9 on screen
soon we'll overhaul this to support greater than 9 (and improve the visuals a bit)
Fixed bug where chefs could steal multiple ingredients by dragging an ingredient to push 2 other ingredients on the conveyor together and then quickl**ush them both off the conveyor
To resolve this, ingredients on the conveyor no longer have collision
Fixed the "Chef" achievements for completing a pantry with all aprons (except Black)
You may **ed to win 1 more run on a given pantry for it to register
Fixed Mystery Meat unlock achievement
Fixed bug where Final Exam achievement didn't always trigger
Fixed bug where Known to All achievement didn't trigger if you hadn't served all the \[REDACTED]
Fixed bug where Click-Drop input method was reset on non-English languages on reload
Fixed bug where clicking while pause/feedback menu is open advanced tutorial
Fixed bug where losing in endless after reloading wouldn't unlock **xt pantry
Fixed bug where dragging an ingredient that unwraps into **w ingredient (Stix, Baby Carrots) would leave the cursor stuck in the "grabbed" state
Fixed Weekly Run text appearing Spongebobified
Fixed incorrect tooltip appearing on Trash Skip button
Fixed rendering order issue in final pantry
Fixed t**os


