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《英灵神殿》版本更新 - 0.221.10 - 五周年庆典
2026-02-03 01:30:34
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17173 新闻导语
《英灵神殿》五周年庆典更新0.221.10上线!新增庆典帽、表情轮盘、新发型等庆祝道具,引擎升级优化性能。抢先体验版发布五周年,2026年将迎重大更新!
维京人,你们好!
今天是英灵神殿首次发布抢先体验版的五周年纪念日,这也是让我们非常难忘的五年!
我们要感谢所有一路陪伴我们走过这段旅程、融入我们社区的玩家,无论你是从游戏上线第一天就开始玩,还是最近才第一次被女武神带入这里。我们都由衷地感谢每一位玩家,也无比荣幸能与你们携手共进。
值此周年纪念之际,游戏将会有一次更新,包含了一些庆祝道具和表情,以及一些提升游戏体验的修复!
如果你想让庆祝活动持续一周,可以在周五观看Twitch的直播,慕尼黑广播交响乐团将在此直播一场线上音乐会!他们将演奏一系列电子游戏的音乐,其中也包括了《英灵神殿》。
正如大家所知,我们正在开发"极北深境"区域,这将是游戏进入1.0版本前的最后一个生物群落更新。虽然今天我们无法提供此版本的最新信息,但我们可以透露,2026 年对于英灵神殿来说将是意义非凡的一年。
再次感谢您陪伴我们整整五年!
干杯!
Iron Gate团队
* A celebratory hat!
* Early Axes
* Frosted Sweetbread
* Added a radial menu for emotes
* New emotes
* New hairstyles
* 2 new buildable garlands
* Engine Upgrade
* Multiple bug fixes and improvements
New Content:
* New Emote: Vibe
* New Emote: LoveYou
* New Buildpiece: Flower Garland
* New Buildpiece: Fey Lights
* New Consumable: Frosted Sweetbread
* New Weapon: Early Axes
* New Hat: Celebratory Cap
* 2 New Materials: Mysterious Axe Head, Curious Axe Head
* 3 New Hairstyles (Champion, Chronicler, Sunbringer)
* Added radial menu for emotes
Fixes & Improvements:
* Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
* Tweaks to berserker armour
* Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
* Updated Game Engine to Unity 6000.0.61f1
* Added localization string for tombstone container
Reworked graphics settings:
* Replaced "Render scale" percentage slider with "3D resolution limit" dropdown with fixed resolutions – improves use case as performance target
* Added new "Upscaling method" setting with new "Pixelated" option
* Added new "Low" SSAO quality option, which achieves a similar look to the existing SSAO quality (now named "High") with a significantly lower performance impact
* The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
* The frame rate limiter setting is now applied during the splash/loading screen
* The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around
Optimizations:
* Change engine settings to improve performance in areas with many instances
* Massively reduced CPU usage of armor stands
* Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
* Grass vegetation is no longer included in environment reflections, improving performance
* Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
* Reduced memory usage of minimap
* Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
* Removed a duplicated matchmaking manager that wasted performance in the start menu
Bug fixes:
* Fixed "Generating" progress bar not always being shown during world generation
* Fixed server list sometimes failing to save when quitting from the start menu
* Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
* Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
* Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
* Fixed Yggdrasil not being visible in environment reflections
Mac App Store:
* Improved error message shown when trying to play online without being logged in to Game Center
Steam:
* Player list now successfully shows profile pictures of non-friends too
Xbox:
* All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
* UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
* Improved graphics:
* Xbox One and Xbox One S: Added SSAO and increased number of point lights
* Xbox One X: Increased number of point lights
* Xbox Series S: Increased number of point lights and enabled point light shadows
* Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
* Reduce power draw even more when the game is running in the background
Windows, Linux, MacOS:
* Reworked graphics presets and unified them across the three platforms
* Fixed automatic render scale sometimes being set incorrectly in windowed mode
Steam Deck:
* Improved graphics presets:
* Performance mode now reaches 60 fps
* Optimized preset settings for battery life
* Native resolution is now used on first start, instead of 1366x768
For modders:
* Sprite atlases are now included in the extended manifest file for Asset Bundles
今天是英灵神殿首次发布抢先体验版的五周年纪念日,这也是让我们非常难忘的五年!
我们要感谢所有一路陪伴我们走过这段旅程、融入我们社区的玩家,无论你是从游戏上线第一天就开始玩,还是最近才第一次被女武神带入这里。我们都由衷地感谢每一位玩家,也无比荣幸能与你们携手共进。
值此周年纪念之际,游戏将会有一次更新,包含了一些庆祝道具和表情,以及一些提升游戏体验的修复!
如果你想让庆祝活动持续一周,可以在周五观看Twitch的直播,慕尼黑广播交响乐团将在此直播一场线上音乐会!他们将演奏一系列电子游戏的音乐,其中也包括了《英灵神殿》。
正如大家所知,我们正在开发"极北深境"区域,这将是游戏进入1.0版本前的最后一个生物群落更新。虽然今天我们无法提供此版本的最新信息,但我们可以透露,2026 年对于英灵神殿来说将是意义非凡的一年。
再次感谢您陪伴我们整整五年!
干杯!
Iron Gate团队
Abbreviated Patch Notes:
* A celebratory hat!
* Early Axes
* Frosted Sweetbread
* Added a radial menu for emotes
* New emotes
* New hairstyles
* 2 new buildable garlands
* Engine Upgrade
* Multiple bug fixes and improvements
Detailed Patch Notes:
New Content:
* New Emote: Vibe
* New Emote: LoveYou
* New Buildpiece: Flower Garland
* New Buildpiece: Fey Lights
* New Consumable: Frosted Sweetbread
* New Weapon: Early Axes
* New Hat: Celebratory Cap
* 2 New Materials: Mysterious Axe Head, Curious Axe Head
* 3 New Hairstyles (Champion, Chronicler, Sunbringer)
* Added radial menu for emotes
Fixes & Improvements:
* Tweaks to multiple hairstyles (Castellan, Painter Curls, Pulled Back Curls, Tidy Curls)
* Tweaks to berserker armour
* Carapace Buckler now provides 5 adrenaline instead of 10 on perfect block, just like other shields
* Updated Game Engine to Unity 6000.0.61f1
* Added localization string for tombstone container
Reworked graphics settings:
* Replaced "Render scale" percentage slider with "3D resolution limit" dropdown with fixed resolutions – improves use case as performance target
* Added new "Upscaling method" setting with new "Pixelated" option
* Added new "Low" SSAO quality option, which achieves a similar look to the existing SSAO quality (now named "High") with a significantly lower performance impact
* The frame rate limiter can now be used together with v-sync (chooses the lowest submultiple of the monitor refresh rate that is greater than or equal to the selected value)
* The frame rate limiter setting is now applied during the splash/loading screen
* The resolution dropdown setting now sorts resolutions from highest to lowest, instead of the other way around
Optimizations:
* Change engine settings to improve performance in areas with many instances
* Massively reduced CPU usage of armor stands
* Skip texture copy for image effects (shield dome and heat distortion) when those effects aren’t being used, which should reduce GPU overhead in most areas
* Grass vegetation is no longer included in environment reflections, improving performance
* Ensure one-shot sound effects are started the same frame they’re created, reducing their latency by up to one frame
* Reduced memory usage of minimap
* Only load graphics presets for the current platform, rather than all platforms, reducing memory usage
* Removed a duplicated matchmaking manager that wasted performance in the start menu
Bug fixes:
* Fixed "Generating" progress bar not always being shown during world generation
* Fixed server list sometimes failing to save when quitting from the start menu
* Fixed crash that could occur in multiplayer when a T.W.I.G. throws a rock at a player who is at the edge of a shield dome
* Fixed crash that happened when hovering the cursor over a bee hive without being the network owner of that bee hive
* Fixed audio stutter that occurred when a lot of sounds were playing simultaneously
* Fixed Yggdrasil not being visible in environment reflections
Mac App Store:
* Improved error message shown when trying to play online without being logged in to Game Center
Steam:
* Player list now successfully shows profile pictures of non-friends too
Xbox:
* All settings are now stored per-user and synchronized to the cloud, rather than being shared between all users on the console
* UI is now rendered at native resolution (up to 4K) on Xbox Series S|X and Xbox One X
* Improved graphics:
* Xbox One and Xbox One S: Added SSAO and increased number of point lights
* Xbox One X: Increased number of point lights
* Xbox Series S: Increased number of point lights and enabled point light shadows
* Xbox Series X: Increased number of point lights, enabled point light shadows and adjusted resolutions
* Reduce power draw even more when the game is running in the background
Windows, Linux, MacOS:
* Reworked graphics presets and unified them across the three platforms
* Fixed automatic render scale sometimes being set incorrectly in windowed mode
Steam Deck:
* Improved graphics presets:
* Performance mode now reaches 60 fps
* Optimized preset settings for battery life
* Native resolution is now used on first start, instead of 1366x768
For modders:
* Sprite atlases are now included in the extended manifest file for Asset Bundles
【来源:steam】
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