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《星际裂变》版本更新 - 0.3.3 - 优化游戏体验与修复崩溃问题

2026-09-14 18:37:03 神评论
17173 新闻导语

星际裂变0.3.3版本更新:大量游戏体验优化与崩溃修复!改善建筑、多人联机及UI,提升稳定性,快来查看完整补丁说明。

大家好!

本次热修复规模较大,包含更多游戏体验优化以及针对最新游戏更新的大量修复。以下为本次补丁说明的英文版。






Quality of Life
  • Recipes in buildings are now in alphabetical order
  • Safety Barrier is now excluded from the stability requirements
  • Players’ inventory should now respawn on top of the terrain in case the Player falls under the map




Crashes & Performance issues
  • Improved stability of the game's code that caused a crash during deconstruction of the Zipline Poles
  • Secured the game's code that may have caused a crash on loading save files made before Update 2
  • Addressed the performance drop that occurred during Base Attacks
  • Addressed some performance difficulties while looking over clusters of enemies
  • Fixed a crash that occurred when picking up items from any crafting building by double-clicking
  • Secured the game's code that may have caused a crash upon rejoining a co-op game
  • Secured the game's code to prevent a potential performance drop regarding the logistics-related processes
Multiplayer issues
  • Fixed the issue where Clients had heat status applied to their characters after a respawn
  • Fixed the issue where Clients were not able to see nameplates of other players
  • Fixed the bug where the 5th platform in a row was not properly highlighted for deconstruction from a Client’s perspective
  • Fixed the issue where the building ghosts could get overwritten by other players in a co-op session
  • Fixed the issue that caused the Host to receive building materials when, in the distance, the Clients were merging Viewports in a Habitat
  • Fixed the audio issue where the Host would hear the Client entering the Building Drone mode regardless of the distance
  • Improved Rifle sounds and volumes for players in co-op sessions
  • Fixed game stability for Clients in co-op sessions when the Host is placing Pillar Supports
  • Fixed the issue where Client players did not receive refunded materials when switching between building upgrade tiers with lower resource requirements
  • Fixed the HUD issue where the Host was able to see the list of buildings deconstructed by the Client
  • Fixed the issue where active search results in building menus would disappear when another player adds all required resources to a Development Station or Recipe Station
  • Fixed the issue where Drone Rails do not light up after the player rejoins the session
  • Fixed the issue where the rejoining Client could not see the Abandoned Bases widget when they were standing inside one
  • Fixed the issue where the rejoining Client would not see the Infected Base Completion Tracker
  • Fixed the issue with deconstruction of some buildings using “exclude foundations” performed by Clients to leave foundation Platforms
Dedicated Servers
  • Addressed the crash on Dedicated Servers that was triggered upon disconnecting from the server
  • Fixed the issue where applying copied settings to Expandable Storage failed to update power consumption information on Dedicated Servers
  • Fixed the issue where the on/off state switch for buildings would not change upon applying copied settings on Dedicated Servers
  • Fixed the issue triggering autosave every time a client joins the session
Building
  • Fixed the issue where drones would disappear upon entering junctions after their path has been rebuilt
  • Fixed the bug that prevented users from changing the foundation variants of Zipline Pole
  • Fixed the issue that caused Zipline Pole with 2x2 foundations to disappear from pre-Update 2 save files
  • Fixed the issue where drones would visually jump between endings of rails connected to splitting junctions
  • Fixed the issue that prevented players from multi-deconstructing merged Viewports
  • Fixed the issue where Pillars would duplicate on a pre-Update 2 save files
  • Fixed the bug where some interior buildings would not get deconstructed along with a Habitat on older save files
  • Fixed the building bug on older save files that prevented extending existing Pillars or connecting Platforms to them
  • Fixed the issue where Platforms would disappear when a player was stacking two Compounder v.2 buildings on top of each other
  • Fixed the issue in which a Ladder could not be placed on Habitat's wall if there was another one built above or below it
  • Fixed the issue where Pillar’s height kept resetting after each Pillar placement
  • Tweaked the calculation issue where multiple Platforms would calculate stability differently from singular Platforms
  • Fixed the issue where Platform connectors would not be deconstructed along with the building on higher Pillars
  • Addressed the bug that allowed players to build the Platforms mid-air
  • Fixed the issue where Platform connectors would not spawn between buildings on certain heights
  • Fixed the issue with empty stability indicator for extended Rails and Zipline Poles
  • Fixed the bug occurring on older saves where upper Habitats with viewports or connectors would remain floating mid-air after deconstructing the lower supporting Habitat
  • Fixed the issue where Safety Barriers would fail to deconstruct when Walkways and supporting structures were marked for multi-deconstruction
  • Fixed the issue where Extendable Walkway would not be deconstructed in case it had Stairs connected to them
  • Addressed the building restriction that prevented Platforms from snapping to the side of a Pillar without a Platform built on top of it
  • Fixed the issue where multiple Platforms could not be snapped to the roof of a Habitat with another Habitat module built directly on top of it
  • Fixed the bug where Ladders could be layered on top of each other
  • Connection indicators now display correctly when placing multiple Platforms at once
  • Tweaked a stability calculation issue which allowed increasing the height of buildings above their stability cost
  • Fixed the issue where Pillars were clipping through a Platform they were being placed on
  • Fixed the issue where the Player was able to copy-paste Personal Storages
  • Fixed the issue where merged Viewports did not return to their correct singular state upon unmerging
  • Fixed the issue with the buildings’ request limit copy-paste function
  • Fixed the issue with copying Pillars
  • Addressed the multi-deconstruction visual bug related to Safety Barriers
  • Fixed the issue with Extendable Walkway snapping
Enemies/Combat
  • Fixed the issue causing multiple Infections to the Base Core when the Base Attack is lost
  • Fixed the issue where Spitters did not reach the player with their ranged attacks in Abandoned Bases
  • Changing weapons now correctly interrupts a grenade throw
  • Exploders now target Buildings more precisely
  • Fixed the issue where some Exploders were dying upon spawning
  • Fixed the issue with Slashers shooting into the air during a jump attack
UI
  • Fixed the Audio Output Device Settings layout
  • Fixed Building and Resources listing in the base deconstruction menu
  • Movement tooltip in the Tutorial now shows correct keys
  • Fixed mixed-up pop-up notifications for Cloning Bed availability and recovering a lost Base Core
  • Fixed frame size for the Request Limit option in the buildings
  • Improved multi-deconstruction UI frame behavior
  • Improved the functionality of the stack splitting function
  • The new item marker now does not overlap with other parts of the UI
  • Development Station's UI no longer remains on screen after deconstruction
  • Double-clicking on the expand menu in Storage now does not cause transferring of items
  • Addressed the bug where players were unable to exit a Building's menu while setting copied/applied info was displayed
  • Fixed the spacing between the Recent tab and All tab in Storage building's UI
  • Fixed Inventory's tab positioning in relation to other available tabs
  • Fixed the issue where the last requirement for unlocking Large Habitat in Development Station overlapped with the research frame
Gameplay
  • Fixed the issue where players couldn't interact with any trigger with a Deconstruction Tool equipped
  • Fixed an issue where moving after using Forgotten Engine’s Evacuation Pod may have spawned the player out of bounds
  • Addressed the issue where drones would stop dispatching to Multistorage under certain conditions
  • Fixed the issue that caused the Habitat to disappear during the first Fire Wave
  • Fixed the bug on legacy saves where changing a Drone Rail path would stop resource delivery
  • Addressed the bug that allowed Buildings built with the use of a Building Drone to be connected to a power source without a physical connection
  • Fixed the issue that caused the Player to slide even after hitting a building
Other
  • Loading time has been extended to ensure proper spawning of both the player and their bases on larger save files
  • Various fixes regarding the placement of loot foundables
  • Fixed the Solar Generators clipping with other buildings
  • Added a sound effect for toggling the "Add Pillars" function
  • Fixed the issue with the Continue button in the Main Menu that always loaded co-op sessions




感谢大家在抢先体验阶段持续提供反馈!我们正密切关注各位的评论与漏洞报告。我们正在积极修复现有问题,并持续加入新内容,以进一步丰富大家的游戏体验。

如果你希望向我们提供反馈、查看故障排查指南或报告漏洞,请访问我们的支持页面。




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