《星际裂变》版本更新 - 0.3.3 - 优化游戏体验与修复崩溃问题
2026-09-14 18:37:03
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星际裂变0.3.3版本更新:大量游戏体验优化与崩溃修复!改善建筑、多人联机及UI,提升稳定性,快来查看完整补丁说明。
大家好!
本次热修复规模较大,包含更多游戏体验优化以及针对最新游戏更新的大量修复。以下为本次补丁说明的英文版。


Quality of Life

Crashes & Performance issues

感谢大家在抢先体验阶段持续提供反馈!我们正密切关注各位的评论与漏洞报告。我们正在积极修复现有问题,并持续加入新内容,以进一步丰富大家的游戏体验。
如果你希望向我们提供反馈、查看故障排查指南或报告漏洞,请访问我们的支持页面。
附言:欢迎加入我们的官方《星际裂变》QQ讨论群,第一时间获取最新信息!


本次热修复规模较大,包含更多游戏体验优化以及针对最新游戏更新的大量修复。以下为本次补丁说明的英文版。


Quality of Life
- Recipes in buildings are now in alphabetical order
- Safety Barrier is now excluded from the stability requirements
- Players’ inventory should now respawn on top of the terrain in case the Player falls under the map

Crashes & Performance issues
- Improved stability of the game's code that caused a crash during deconstruction of the Zipline Poles
- Secured the game's code that may have caused a crash on loading save files made before Update 2
- Addressed the performance drop that occurred during Base Attacks
- Addressed some performance difficulties while looking over clusters of enemies
- Fixed a crash that occurred when picking up items from any crafting building by double-clicking
- Secured the game's code that may have caused a crash upon rejoining a co-op game
- Secured the game's code to prevent a potential performance drop regarding the logistics-related processes
- Fixed the issue where Clients had heat status applied to their characters after a respawn
- Fixed the issue where Clients were not able to see nameplates of other players
- Fixed the bug where the 5th platform in a row was not properly highlighted for deconstruction from a Client’s perspective
- Fixed the issue where the building ghosts could get overwritten by other players in a co-op session
- Fixed the issue that caused the Host to receive building materials when, in the distance, the Clients were merging Viewports in a Habitat
- Fixed the audio issue where the Host would hear the Client entering the Building Drone mode regardless of the distance
- Improved Rifle sounds and volumes for players in co-op sessions
- Fixed game stability for Clients in co-op sessions when the Host is placing Pillar Supports
- Fixed the issue where Client players did not receive refunded materials when switching between building upgrade tiers with lower resource requirements
- Fixed the HUD issue where the Host was able to see the list of buildings deconstructed by the Client
- Fixed the issue where active search results in building menus would disappear when another player adds all required resources to a Development Station or Recipe Station
- Fixed the issue where Drone Rails do not light up after the player rejoins the session
- Fixed the issue where the rejoining Client could not see the Abandoned Bases widget when they were standing inside one
- Fixed the issue where the rejoining Client would not see the Infected Base Completion Tracker
- Fixed the issue with deconstruction of some buildings using “exclude foundations” performed by Clients to leave foundation Platforms
- Addressed the crash on Dedicated Servers that was triggered upon disconnecting from the server
- Fixed the issue where applying copied settings to Expandable Storage failed to update power consumption information on Dedicated Servers
- Fixed the issue where the on/off state switch for buildings would not change upon applying copied settings on Dedicated Servers
- Fixed the issue triggering autosave every time a client joins the session
- Fixed the issue where drones would disappear upon entering junctions after their path has been rebuilt
- Fixed the bug that prevented users from changing the foundation variants of Zipline Pole
- Fixed the issue that caused Zipline Pole with 2x2 foundations to disappear from pre-Update 2 save files
- Fixed the issue where drones would visually jump between endings of rails connected to splitting junctions
- Fixed the issue that prevented players from multi-deconstructing merged Viewports
- Fixed the issue where Pillars would duplicate on a pre-Update 2 save files
- Fixed the bug where some interior buildings would not get deconstructed along with a Habitat on older save files
- Fixed the building bug on older save files that prevented extending existing Pillars or connecting Platforms to them
- Fixed the issue where Platforms would disappear when a player was stacking two Compounder v.2 buildings on top of each other
- Fixed the issue in which a Ladder could not be placed on Habitat's wall if there was another one built above or below it
- Fixed the issue where Pillar’s height kept resetting after each Pillar placement
- Tweaked the calculation issue where multiple Platforms would calculate stability differently from singular Platforms
- Fixed the issue where Platform connectors would not be deconstructed along with the building on higher Pillars
- Addressed the bug that allowed players to build the Platforms mid-air
- Fixed the issue where Platform connectors would not spawn between buildings on certain heights
- Fixed the issue with empty stability indicator for extended Rails and Zipline Poles
- Fixed the bug occurring on older saves where upper Habitats with viewports or connectors would remain floating mid-air after deconstructing the lower supporting Habitat
- Fixed the issue where Safety Barriers would fail to deconstruct when Walkways and supporting structures were marked for multi-deconstruction
- Fixed the issue where Extendable Walkway would not be deconstructed in case it had Stairs connected to them
- Addressed the building restriction that prevented Platforms from snapping to the side of a Pillar without a Platform built on top of it
- Fixed the issue where multiple Platforms could not be snapped to the roof of a Habitat with another Habitat module built directly on top of it
- Fixed the bug where Ladders could be layered on top of each other
- Connection indicators now display correctly when placing multiple Platforms at once
- Tweaked a stability calculation issue which allowed increasing the height of buildings above their stability cost
- Fixed the issue where Pillars were clipping through a Platform they were being placed on
- Fixed the issue where the Player was able to copy-paste Personal Storages
- Fixed the issue where merged Viewports did not return to their correct singular state upon unmerging
- Fixed the issue with the buildings’ request limit copy-paste function
- Fixed the issue with copying Pillars
- Addressed the multi-deconstruction visual bug related to Safety Barriers
- Fixed the issue with Extendable Walkway snapping
- Fixed the issue causing multiple Infections to the Base Core when the Base Attack is lost
- Fixed the issue where Spitters did not reach the player with their ranged attacks in Abandoned Bases
- Changing weapons now correctly interrupts a grenade throw
- Exploders now target Buildings more precisely
- Fixed the issue where some Exploders were dying upon spawning
- Fixed the issue with Slashers shooting into the air during a jump attack
- Fixed the Audio Output Device Settings layout
- Fixed Building and Resources listing in the base deconstruction menu
- Movement tooltip in the Tutorial now shows correct keys
- Fixed mixed-up pop-up notifications for Cloning Bed availability and recovering a lost Base Core
- Fixed frame size for the Request Limit option in the buildings
- Improved multi-deconstruction UI frame behavior
- Improved the functionality of the stack splitting function
- The new item marker now does not overlap with other parts of the UI
- Development Station's UI no longer remains on screen after deconstruction
- Double-clicking on the expand menu in Storage now does not cause transferring of items
- Addressed the bug where players were unable to exit a Building's menu while setting copied/applied info was displayed
- Fixed the spacing between the Recent tab and All tab in Storage building's UI
- Fixed Inventory's tab positioning in relation to other available tabs
- Fixed the issue where the last requirement for unlocking Large Habitat in Development Station overlapped with the research frame
- Fixed the issue where players couldn't interact with any trigger with a Deconstruction Tool equipped
- Fixed an issue where moving after using Forgotten Engine’s Evacuation Pod may have spawned the player out of bounds
- Addressed the issue where drones would stop dispatching to Multistorage under certain conditions
- Fixed the issue that caused the Habitat to disappear during the first Fire Wave
- Fixed the bug on legacy saves where changing a Drone Rail path would stop resource delivery
- Addressed the bug that allowed Buildings built with the use of a Building Drone to be connected to a power source without a physical connection
- Fixed the issue that caused the Player to slide even after hitting a building
- Loading time has been extended to ensure proper spawning of both the player and their bases on larger save files
- Various fixes regarding the placement of loot foundables
- Fixed the Solar Generators clipping with other buildings
- Added a sound effect for toggling the "Add Pillars" function
- Fixed the issue with the Continue button in the Main Menu that always loaded co-op sessions

感谢大家在抢先体验阶段持续提供反馈!我们正密切关注各位的评论与漏洞报告。我们正在积极修复现有问题,并持续加入新内容,以进一步丰富大家的游戏体验。
如果你希望向我们提供反馈、查看故障排查指南或报告漏洞,请访问我们的支持页面。
附言:欢迎加入我们的官方《星际裂变》QQ讨论群,第一时间获取最新信息!


【来源:steam】
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