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《鼠宝小镇》更新 #26:航海大更新(船只与船坞!海战!贸易!)

2026-09-04 03:46:24 神评论
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《鼠宝小镇》航海大更新上线!开放海域、海战贸易、船只建造与海盗战争,全新剧情第二幕开启。探索岛屿、采集鸟粪、深海捕鱼,打造你的海上舰队!

扬帆起航,驰骋公海!

大家好!

我是Daniel Dressler,《鼠宝小镇》的首席程序员。我谨代表自己和整个团队,感谢大家一直以来的支持。

大约4个月前,我请大家耐心等等,因为我们正在筹备《鼠宝小镇》迄今最大的一次更新。而今天,它终于正式启航了!随着广阔的开放海域登场,本次更新也将为《鼠宝小镇》的核心玩法开启全新篇章!感谢大家在抢先体验期间的反馈,让我们能够优化航海系统,让它和岛内核心玩法更好地协同。航海玩法的最初构想中,我们其实错过了一些重要方向。正是各位玩家的反馈,才让我们发现了这些可能性。

再次感谢大家为《鼠宝小镇》提出的宝贵意见,也感谢各位耐心等待本次更新 :)

Daniel,
《鼠宝小镇》首席程序员


航海世界!

我们将本次更新视作《鼠宝小镇》的第二幕。迄今为止,你已在第一幕中逐渐适应猫大人的统治,将目光集中在自己的岛屿及其在聚居地体系中的位置。而现在,你将探索整个区域,穿梭于各个岛屿之间,勘绘广阔海域。

在探索途中,你将遭遇海盗——他们的威胁正一点点动摇猫大人的聚居地体系。这些无法无天的海盗在各个聚居地走私劫掠,还公然挑战猫大人的海上霸权。无论你是自愿还是被迫,你的行动最终都会助长海盗的势力。而海盗战争也将逼得猫大人铤而走险。他们在绝境中的举动,反而会让你获得组建海军所需的图纸!


亮点速览!

下面简单介绍一下本次更新将带来的主要内容:
  1. 完整的航海体验,包括开放海域和NPC岛屿!
  2. 在开放海域展开海战,让你的武装船只与海盗正面交锋!
  3. 剧情第二幕:“海盗战争”,与猫大人打交道的全新方式
  4. 通过贸易和开放海域资源点,资源获取不再受限
  5. 在鸟粪岩上采集鸟粪,源源不断生产肥料
  6. 在深海开展工业化捕捞
  7. 架起炮塔,抵御海盗袭击,保护聚居地
  8. 防御城墙和防御塔拥有更高生命值
  9. 炮击效果全面模拟,城墙和地形防御提供真实防护。快去建造防御城堡和城墙
  10. 所有船只均支持开放海域路线模拟,航路由你操控。试试用炮塔迷宫迎击海盗
  11. 船只作为战略资产,建造需巨额投入,但可在码头间自由调配
  12. 超过19个全新任务
  13. 超过3种可建造船只
  14. 超过9种全新的可建造码头和建筑
  15. 调配船只,开辟快捷渡轮航线


开放海域!

进入游戏中期之后,航海玩法正式开启。在接下来的冬季完成第1阶研究后,你便有机会遇到一名孤身水手,他正急需帮助。无论你选择立即救下他,还是之后再出手,都会引发一连串事件,最终让你掌握一个至关重要的秘密:造船图纸!

利用这些图纸,你可以满足海盗的要求,以此为聚居地换来一段保护期,免遭海盗袭击。这样一来,海盗对猫大人的施压会持续升级,直到逼近临界点,猫大人不得不成立一支反海盗部队。接下来,只要设法讨得猫大人欢心,你就能获得组建作战舰队所需的条件!


与此同时,海洋的丰富物产也将为你所用。开展贸易、捕鱼、采集鸟粪,为工业发展提供动力!探索开放海域,寻找有价值的探索点,包括鸟粪岩、渔场,还有沉船残骸中待打捞的丰富物资。

说到沉船,海上航行还会遇到各种各样的风险。最要紧的,还是随时得填饱肚子。岸上也好,海上也罢,鼠鼠都得吃东西。可到了开放海域,就别指望还能摘到浆果。所以想在海上活下去,就得自己带上罐头食品。食物一旦耗尽,水手和军官就会挨饿。此外还得小心巡逻的海盗,甚至一不留神把所有食物卖给别的岛屿。

如果船只能完好无损返回所属码头,船员会卸下战利品,安葬死去的同伴。如果船不幸沉了,船上货物将漂在海上成为可打捞物资,幸存者则会划着紧急救生艇返航。


保住船员的性命至关重要,因为可不是什么鼠鼠都能当上船员。只有掌握“水手”或“军官”等新技能的鼠鼠才能出航。大型船只需要军官和水手,小型船只则只靠水手也能运作。船上拥有“水手”或“军官”技能的鼠鼠会陆续随机出现,但培养这类技能代价不菲。和其他技能一样,航海技能也可以通过学校传授给其他鼠鼠。

到了游戏后期,船只玩法将围绕几大目标展开:尽可能提高鸟粪采集量,以优于走私贩的价格向其他聚居地出售货物,进口基础资源支撑工业生产,以走私贩两倍的价格出口成品,最终剿灭所有海盗岛屿。


这次为《鼠宝小镇》带来的全新内容,希望大家喜欢。我们也非常期待听到大家的反馈。

感谢大家游玩《鼠宝小镇》 :)

Daniel
《鼠宝小镇》首席程序员


Changelog

v0.7.200 Patch #26

Features

  • Add open ocean with other islands and points of interest
  • Add Sailor and Officer skills for Whiskers
  • Add shipyards & ship construction
  • Add Cannon Towers for island defense
  • Add Guano Harvest, Deep Sea Fishing, Trade, and Naval Docks
  • Add lifeboats when ships sink
  • Add cell-based open ocean fog of war
  • Add health points to Cannon Towers and Walls
  • Add ballistic simulation to cannon ball bombardment
  • Add waypoint based path finding unified between open ocean and in-island ship movements
  • Make all ships use simulated navigation
  • Add sailing navigation simulation for NPC islands
  • Add trading with other whisker colony islands
  • Add sail manufacturing schematic and building
  • Add 3 new pieces of music
  • Hide islands and points of interest until players discover them by scouting
  • Add 4 types of cannon balls, Stone, Bronze, Iron, and Chainshot
  • Add map makers to hint at location of islands and points of interest
  • Add 19 new story quests
  • Add compute shader based always persistent ship foam simulation
  • Add escort naval ship behaviour to protect defenseless ships
  • Add new nautical related achievements
Optimization
  • Add logic to write vision state into RT upon map load
  • Add navmesh clustering for fast isolated region rejection
  • Optimize ship vision writes to only write when moving between cells
Gameplay
  • Add Guano harvesting from Guano Rocks
  • Add Gauno to fertilizer recipe and schematic
  • Add deep sea fishing
  • Retune ship construction costs
  • Tune nautical fishing based on current balance formula numbers
  • Integrate nautical ship to replace existing placeholder, fix clicking and hide widget when dock is assigned
  • Make winter stocks quest give approval
  • Make Cotton Farms quest give logs
  • Make ship firing ammo limits
  • Unify combat simulation between ship and building combat
  • Add two layer ship navigation mapping to accommodate small boats and large ships
  • Add auto-attack logic for towers to attack hostile ships
  • Make fishing trip end early if no known fishing spots are stocked
  • Add randomized trade offerings per island
  • Add flag on islands to show owning faction
  • Add acceleration & deceleration to ship movement simulation
  • Add angular velocity to ship movement simulation
  • Make escort ships use same path with offset if current pathing is similar enough and goal is far away
UI
  • Add priority notifications to notify players of important nautical events
  • Add display of building HP on building details screen and construction tooltip
  • Separate random ship name generation between player/claw/pirate/trader
  • Add trade dialog with NPC islands
  • Draw home icon over a ship's dock
  • Retune panning in overworld to be 3x faster in overworld only, preserve in-map pan speed
  • Add aged paper styling to overworld
  • Teleport camera to ship when selecting ship card
  • Make arc assignment snap to valid docks
  • Add easy to read grid coordinates in format A1
  • Add outlines on selected ships
  • Show hover status when hovering ships and islands
  • Display ammo on ship status
  • Add on-hover widget to show contents of ships
  • Make dismissed ships travel back to claw homeland
  • Make drag and select function even with ship selected
  • Make selection range setting operate in screenspace
  • Add hover over POIs to show type/name and stockage
  • Switch ship icons from nautical meshes to in-map meshes
Bugs
  • Fix moving mouse outside editor/window during click and hold panning causes camera to jump to original location. Use last in-window mouse location instead
  • Fix plan arc not ending at ocean level
  • Fix player island sizes not impacting player ocean vision
  • Fix construction yard workers missing from job list
  • Fix fly-in animation to match further max zoom
  • Fix jittery ship zoomed in movement
  • Fix newly built ships claiming to have food and crew[
  • Fix newly built ships moving instead of staying docked
  • Fix Blocked by ship label may not be instantly dismissed upon assigning the ship
  • Fix it is possible to send the ship to sea without a crew
  • Fix NPC island spawning outside playable map
  • Fix right clicking mouse during action menu deselects ship too
  • Fix navigation to islands for trading
  • Fix ship status clipping with islands
  • Fix spawned salvage not toggling visibility when spawned in-map
  • Fix not all code paths de-hovering towers
  • Fix multi-story navmesh bug
  • Fix trade notification not clearing
  • Fix damage numbers appearing for ocean hit shots
  • Fix ship widget rotation not updating in same frame as ship rotation causing jitter
  • Fix geometric edge case
Crash Fixes
  • Fix crash when placing warehouse in shipping build
Mod API
  • Add nautical related parameters to moddable system tune table
特别鸣谢
  • 特别感谢许多通关第一幕,建议进一步丰富后期玩法的玩家!
  • 感谢希望能持续获取矿石和肥料的玩家建议!
  • 感谢大家在我们埋头打磨更新时,始终给予信任!
Steam评测

如果大家愿意抽空在Steam留下评测,分享对《鼠宝小镇》的看法,我们会非常感谢。每一条评测都能帮助我们了解大家喜欢什么,希望改进什么,接下来还想看到哪些新内容。通过Steam评测,大家不仅能直接向我们反馈意见,也会真正影响后续的更新方向。每一条反馈我们都会认真阅读。大家的意见对我们很重要!

官方Wiki与新手指南

我们准备了一些实用资料,帮你轻松上手,以便在《鼠宝小镇》中建设自己的聚居地。欢迎查阅我们的和,快速找到你需要的答案。

我们还整理了一份来自玩家社区的实用技巧,就在这里:

【来源:steam】
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