《鼠宝小镇》更新 #26:航海大更新(船只与船坞!海战!贸易!)
2026-09-04 03:46:24
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《鼠宝小镇》航海大更新上线!开放海域、海战贸易、船只建造与海盗战争,全新剧情第二幕开启。探索岛屿、采集鸟粪、深海捕鱼,打造你的海上舰队!
扬帆起航,驰骋公海!
大家好!
我是Daniel Dressler,《鼠宝小镇》的首席程序员。我谨代表自己和整个团队,感谢大家一直以来的支持。
大约4个月前,我请大家耐心等等,因为我们正在筹备《鼠宝小镇》迄今最大的一次更新。而今天,它终于正式启航了!随着广阔的开放海域登场,本次更新也将为《鼠宝小镇》的核心玩法开启全新篇章!感谢大家在抢先体验期间的反馈,让我们能够优化航海系统,让它和岛内核心玩法更好地协同。航海玩法的最初构想中,我们其实错过了一些重要方向。正是各位玩家的反馈,才让我们发现了这些可能性。
再次感谢大家为《鼠宝小镇》提出的宝贵意见,也感谢各位耐心等待本次更新 :)
Daniel,
《鼠宝小镇》首席程序员

航海世界!
我们将本次更新视作《鼠宝小镇》的第二幕。迄今为止,你已在第一幕中逐渐适应猫大人的统治,将目光集中在自己的岛屿及其在聚居地体系中的位置。而现在,你将探索整个区域,穿梭于各个岛屿之间,勘绘广阔海域。
在探索途中,你将遭遇海盗——他们的威胁正一点点动摇猫大人的聚居地体系。这些无法无天的海盗在各个聚居地走私劫掠,还公然挑战猫大人的海上霸权。无论你是自愿还是被迫,你的行动最终都会助长海盗的势力。而海盗战争也将逼得猫大人铤而走险。他们在绝境中的举动,反而会让你获得组建海军所需的图纸!

亮点速览!
下面简单介绍一下本次更新将带来的主要内容:
- 完整的航海体验,包括开放海域和NPC岛屿!
- 在开放海域展开海战,让你的武装船只与海盗正面交锋!
- 剧情第二幕:“海盗战争”,与猫大人打交道的全新方式
- 通过贸易和开放海域资源点,资源获取不再受限
- 在鸟粪岩上采集鸟粪,源源不断生产肥料
- 在深海开展工业化捕捞
- 架起炮塔,抵御海盗袭击,保护聚居地
- 防御城墙和防御塔拥有更高生命值
- 炮击效果全面模拟,城墙和地形防御提供真实防护。快去建造防御城堡和城墙
- 所有船只均支持开放海域路线模拟,航路由你操控。试试用炮塔迷宫迎击海盗
- 船只作为战略资产,建造需巨额投入,但可在码头间自由调配
- 超过19个全新任务
- 超过3种可建造船只
- 超过9种全新的可建造码头和建筑
- 调配船只,开辟快捷渡轮航线


开放海域!
进入游戏中期之后,航海玩法正式开启。在接下来的冬季完成第1阶研究后,你便有机会遇到一名孤身水手,他正急需帮助。无论你选择立即救下他,还是之后再出手,都会引发一连串事件,最终让你掌握一个至关重要的秘密:造船图纸!
利用这些图纸,你可以满足海盗的要求,以此为聚居地换来一段保护期,免遭海盗袭击。这样一来,海盗对猫大人的施压会持续升级,直到逼近临界点,猫大人不得不成立一支反海盗部队。接下来,只要设法讨得猫大人欢心,你就能获得组建作战舰队所需的条件!

与此同时,海洋的丰富物产也将为你所用。开展贸易、捕鱼、采集鸟粪,为工业发展提供动力!探索开放海域,寻找有价值的探索点,包括鸟粪岩、渔场,还有沉船残骸中待打捞的丰富物资。
说到沉船,海上航行还会遇到各种各样的风险。最要紧的,还是随时得填饱肚子。岸上也好,海上也罢,鼠鼠都得吃东西。可到了开放海域,就别指望还能摘到浆果。所以想在海上活下去,就得自己带上罐头食品。食物一旦耗尽,水手和军官就会挨饿。此外还得小心巡逻的海盗,甚至一不留神把所有食物卖给别的岛屿。
如果船只能完好无损返回所属码头,船员会卸下战利品,安葬死去的同伴。如果船不幸沉了,船上货物将漂在海上成为可打捞物资,幸存者则会划着紧急救生艇返航。

保住船员的性命至关重要,因为可不是什么鼠鼠都能当上船员。只有掌握“水手”或“军官”等新技能的鼠鼠才能出航。大型船只需要军官和水手,小型船只则只靠水手也能运作。船上拥有“水手”或“军官”技能的鼠鼠会陆续随机出现,但培养这类技能代价不菲。和其他技能一样,航海技能也可以通过学校传授给其他鼠鼠。
到了游戏后期,船只玩法将围绕几大目标展开:尽可能提高鸟粪采集量,以优于走私贩的价格向其他聚居地出售货物,进口基础资源支撑工业生产,以走私贩两倍的价格出口成品,最终剿灭所有海盗岛屿。

这次为《鼠宝小镇》带来的全新内容,希望大家喜欢。我们也非常期待听到大家的反馈。
感谢大家游玩《鼠宝小镇》 :)
Daniel
《鼠宝小镇》首席程序员
Changelog
v0.7.200 Patch #26
Features
- Add open ocean with other islands and points of interest
- Add Sailor and Officer skills for Whiskers
- Add shipyards & ship construction
- Add Cannon Towers for island defense
- Add Guano Harvest, Deep Sea Fishing, Trade, and Naval Docks
- Add lifeboats when ships sink
- Add cell-based open ocean fog of war
- Add health points to Cannon Towers and Walls
- Add ballistic simulation to cannon ball bombardment
- Add waypoint based path finding unified between open ocean and in-island ship movements
- Make all ships use simulated navigation
- Add sailing navigation simulation for NPC islands
- Add trading with other whisker colony islands
- Add sail manufacturing schematic and building
- Add 3 new pieces of music
- Hide islands and points of interest until players discover them by scouting
- Add 4 types of cannon balls, Stone, Bronze, Iron, and Chainshot
- Add map makers to hint at location of islands and points of interest
- Add 19 new story quests
- Add compute shader based always persistent ship foam simulation
- Add escort naval ship behaviour to protect defenseless ships
- Add new nautical related achievements
- Add logic to write vision state into RT upon map load
- Add navmesh clustering for fast isolated region rejection
- Optimize ship vision writes to only write when moving between cells
- Add Guano harvesting from Guano Rocks
- Add Gauno to fertilizer recipe and schematic
- Add deep sea fishing
- Retune ship construction costs
- Tune nautical fishing based on current balance formula numbers
- Integrate nautical ship to replace existing placeholder, fix clicking and hide widget when dock is assigned
- Make winter stocks quest give approval
- Make Cotton Farms quest give logs
- Make ship firing ammo limits
- Unify combat simulation between ship and building combat
- Add two layer ship navigation mapping to accommodate small boats and large ships
- Add auto-attack logic for towers to attack hostile ships
- Make fishing trip end early if no known fishing spots are stocked
- Add randomized trade offerings per island
- Add flag on islands to show owning faction
- Add acceleration & deceleration to ship movement simulation
- Add angular velocity to ship movement simulation
- Make escort ships use same path with offset if current pathing is similar enough and goal is far away
- Add priority notifications to notify players of important nautical events
- Add display of building HP on building details screen and construction tooltip
- Separate random ship name generation between player/claw/pirate/trader
- Add trade dialog with NPC islands
- Draw home icon over a ship's dock
- Retune panning in overworld to be 3x faster in overworld only, preserve in-map pan speed
- Add aged paper styling to overworld
- Teleport camera to ship when selecting ship card
- Make arc assignment snap to valid docks
- Add easy to read grid coordinates in format A1
- Add outlines on selected ships
- Show hover status when hovering ships and islands
- Display ammo on ship status
- Add on-hover widget to show contents of ships
- Make dismissed ships travel back to claw homeland
- Make drag and select function even with ship selected
- Make selection range setting operate in screenspace
- Add hover over POIs to show type/name and stockage
- Switch ship icons from nautical meshes to in-map meshes
- Fix moving mouse outside editor/window during click and hold panning causes camera to jump to original location. Use last in-window mouse location instead
- Fix plan arc not ending at ocean level
- Fix player island sizes not impacting player ocean vision
- Fix construction yard workers missing from job list
- Fix fly-in animation to match further max zoom
- Fix jittery ship zoomed in movement
- Fix newly built ships claiming to have food and crew[
- Fix newly built ships moving instead of staying docked
- Fix Blocked by ship label may not be instantly dismissed upon assigning the ship
- Fix it is possible to send the ship to sea without a crew
- Fix NPC island spawning outside playable map
- Fix right clicking mouse during action menu deselects ship too
- Fix navigation to islands for trading
- Fix ship status clipping with islands
- Fix spawned salvage not toggling visibility when spawned in-map
- Fix not all code paths de-hovering towers
- Fix multi-story navmesh bug
- Fix trade notification not clearing
- Fix damage numbers appearing for ocean hit shots
- Fix ship widget rotation not updating in same frame as ship rotation causing jitter
- Fix geometric edge case
- Fix crash when placing warehouse in shipping build
- Add nautical related parameters to moddable system tune table
- 特别感谢许多通关第一幕,建议进一步丰富后期玩法的玩家!
- 感谢希望能持续获取矿石和肥料的玩家建议!
- 感谢大家在我们埋头打磨更新时,始终给予信任!
Steam评测
如果大家愿意抽空在Steam留下评测,分享对《鼠宝小镇》的看法,我们会非常感谢。每一条评测都能帮助我们了解大家喜欢什么,希望改进什么,接下来还想看到哪些新内容。通过Steam评测,大家不仅能直接向我们反馈意见,也会真正影响后续的更新方向。每一条反馈我们都会认真阅读。大家的意见对我们很重要!
官方Wiki与新手指南
我们准备了一些实用资料,帮你轻松上手,以便在《鼠宝小镇》中建设自己的聚居地。欢迎查阅我们的和,快速找到你需要的答案。
我们还整理了一份来自玩家社区的实用技巧,就在这里:
【来源:steam】
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