《星际裂变》「更新 2:游戏体验」现已上线!【新内容 + 补丁说明】
2026-09-02 18:47:02
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《星际裂变》更新2上线!工厂建造大幅改进:复制建筑、批量拆除、无人机环岛重制,还有平衡调整与数百项修复。提升游戏体验,快来探索全新内容!

大家好!
我们很高兴向大家推出《星际裂变》抢先体验阶段的第二次重大更新,本次更新名为「更新 2:游戏体验」。这一次我们重点针对游戏核心玩法之一——工厂建造进行了多项重要改进。
除了修复数百个Bug外,本次重大更新还加入了大量基于玩家反馈而制作的游戏体验改进功能。在此我们想感谢所有玩家一直以来提供的建议与反馈,也感谢大家通过留言和交流帮助我们不断完善《星际裂变》,让它在迈向1.0 正式版本的道路上变得更加出色。
下面罗列的是「更新 2:游戏体验」中加入的新功能概要,随后会对每项功能进行详细说明,最后还会附上本次更新包含的大量补丁修复内容。
更新 2」计划新增功能与提升完整列表:
- 建造功能
- 复制建筑及其设置
- 建筑设置复制粘贴功能
- 批量拆除功能
- 无需地基即可拆除建筑
- 支柱支撑高度调整
- 建造模式新增「添加支柱」功能
- 平台可吸附至支柱侧面
- 无人机环岛系统重制
- 复制建筑及其设置
- 游戏平衡性提升
- 新增并重新平衡生产配方
- 重新平衡基地核心升级成本
- 新增并重新平衡生产配方
- 界面功能
- 每分钟产能显示
- 轨道货运发射器包裹发送速率
- 建筑与储物箱新增搜索栏
- 可在地图上自定义传送器与基地核心名称
- 自动保存提示
- 废弃基地完成度追踪
- 感染基地完成度追踪
- 显示公司等级要求
- 新增物品交互选项
- 主菜单新增「继续游戏」按钮
- 每分钟产能显示
- 界面与体验提升
- 储物箱中的物品按字母顺序排列
- 优化自定义建筑名称与任务图标的显示
- 全新游戏光标
- 信息日志重新设计
- 新增无障碍选项(可开启/关闭):头部晃动、镜头震动、冲刺时视野变化
- 储物箱中的物品按字母顺序排列

新内容
建造功能
复制建筑及其设置
建筑复制功能现已升级,现在按下Z键即可复制建筑及其设置。如果你只想复制建筑本身而不复制相关设置,可以使用全新Ctrl+Z快捷键。建筑设置复制粘贴功能
简单的Ctrl+C与Ctrl+V快捷键,现在可以帮助你快速复制并粘贴选定建筑的设置,像是生产配方或公司订单。复制与粘贴操作既可以通过查看建筑完成也可以在打开建筑界面后进行。批量拆除功能
现在,建造工具允许你快速标记多个建筑并一次性拆除它们。如果你拆除的建筑会影响其他依靠其稳定性的建筑,相关建筑现在会以红色高亮显示,帮助你提前了解拆除后的结果。
无需地基即可拆除建筑
新增功能允许你切换是否在拆除建筑时一并移除地基。当你不希望删除当前建筑的底层结构时,这项功能会非常方便。支柱支撑高度调整
当你尝试在已有平台下方放置支柱时,支柱现在会自动调整高度。
此外,在地面放置支柱时,你也可以通过滚动鼠标滚轮手动调整支柱的高度。
为了未来加入更多建筑功能和进一步优化做好准备,我们还新增了快捷键设置以及其他调整。建造模式新增「添加支柱」功能
通过「添加支柱」功能,在不同高度位置建造新的建筑将变得更加简单。
启用该功能后,系统会自动在你想要建造的建筑下方添加支柱。与常规支柱一样,你可以通过滚动鼠标滚轮调整支柱的高度。
如果你的建造计划不需要支柱,那么也可以在放置建筑时关闭该功能。平台可吸附至支柱侧面
现在,平台也可以建造在支柱支撑的侧面。这一实用功能将带来全新的创意建造可能性,让你的工厂设计更加丰富、更具视觉冲击力。无人机环岛系统重制
无人机环岛系统不仅迎来了全新的外观,同时也不再拖慢无人机速度。现在,它的运输速度将与连接到环岛的最快轨道相同。游戏平衡性
新增并重新平衡生产配方[/h3]随着v.1配方的优化、全新的v.2配方以及替代配方的加入,部分后期物品的生产方式进行了重新平衡。
- 对v.1建筑的常规配方进行了调整,为了使玩家更容易大规模生产后期物品,现在建筑数量需求更少了。
- 对v.2建筑配方进行了重新平衡、简化,并分为两类:
- 更新版v.2配方,使用与v.1配方相同的材料,但需求数量更高,同时可以一次生产更多物品。
- v.2替代配方,与v.1配方或更新版v.2配方相比,所需材料略有不同,同时可以一次生产更多物品
- 更新版v.2配方,使用与v.1配方相同的材料,但需求数量更高,同时可以一次生产更多物品。
查看下方图库,了解所有新增和调整后的配方:
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[/carousel]重新平衡基地核心升级成本
对基地核心升级所需资源进行了重新平衡。我们降低了所需的「陨石之心」和「燃素矿石」数量,以减少玩家收集这些资源所需的时间;同时降低了其他必要资源的需求数量,让资源运输至基地核心更加容易。此外,基地核心升级需求现在也会更好地匹配公司等级的发展进度。查看下方图片了解新的基地核心升级成本:

界面功能
每分钟产能显示
对制作界面进行了更新。新的界面会显示更多输入与输出物品信息,包括每分钟生产的物品数量。建筑与储物箱新增搜索栏
聪明的大脑思考飞快,搜索栏也一样便捷快速。我们为建筑与储物箱新增了搜索功能,让你能够更快速地找到想要查找的物品。可在地图上自定义传送器与基地核心名称
你为传送器和基地核心设置的自定义名称现在可以显示在地图上。这样你可以更轻松记住每个设施的位置和用途。自动保存提示
新增方便的倒计时提示用于提醒你即将进行自动保存。请记住,你始终可以在游戏设置中调整自动保存频率或完全关闭自动保存功能。废弃基地完成度追踪器
废弃基地现在拥有全新界面可以让你在探索过程中、查看地图时,追踪完成进度。
这将帮助你判断某个地点是否值得再次返回以次来获取之前遗漏的资源。感染基地完成度追踪器
感染基地现在也会显示剩余需要摧毁的感染瘤块数量。同样的机制也适用于你自己的感染基地核心。此外,由于视觉特效可见性得到提升,现在寻找感染瘤块会更加容易。公司等级需求显示

现在规划工厂布局将更加简单,因为轨道货运发射器和公司终端都会明确显示各阶段所需的物品,以及这些物品对应的配方是否已经解锁。新增物品交互选项

多个交互界面新增了物品操作选项。现在你可以:- 销毁一组物品;
- 将背包中的单组物品或全部同类物品转移至建筑;
- 将建筑中的单组物品或全部同类物品转移至背包。
为加快部分操作我们还新增了快捷键,包括:- 将一组物品拆分成两组数量相等的物品;
- 丢弃单组物品或全部同类物品。
储物箱也获得了这些优化,同时新增排序功能、可直接从储物箱中食用消耗品。
无需担心记忆这些操作,所有可用操作都会显示在交互菜单下方的新互动 UI 中。主菜单新增「继续游戏」按钮
全新的「继续游戏」按钮可以自动加载你最近一次的存档,让你更快回到游戏。界面与体验提升
储物箱中的物品按字母顺序排列
储存箱中的物品选择列表现在会以字母顺序排列。终于整洁了,终于有条理了。显示自定义建筑名称与任务图标
为了更快速找到指定建筑,现在你只需将准星指向附近建筑,即可看到它的自定义名称和当前任务图标。全新游戏光标
游戏新增全新光标,以提升不同分辨率下的适配效果并改善与界面元素的交互体验。信息日志重新设计
游戏的信息日志也进行了优化。通过新增活动类型名称和改进文本换行,信息日志现在能够更加有效地记录玩家操作、收集物品、完成任务、解锁等级、解锁技能。新增增辅助功能选项
游戏菜单新增辅助功能选项。现在你可以开启或关闭头部晃动、镜头震动和冲刺时视野变化。

已修复
本次更新还包含数百个修复与改进内容,这些内容均基于大家通过官方支持页面、Steam论坛以及官方社区向我们提供的反馈。以下为「更新 2:游戏体验」的完整补丁说明。
[expand type=details]
Crashes & Performance issues
- Secured the game's code that may have caused a crash when building multiple platforms
- Secured the game's code that may have caused a freeze during Fire Wave for the Hosts and a stopped animation for the Clients
- Addressed a performance drop that occurred when a player was using deconstruct on a large save file
- Secured the game's code to prevent a potential crash when deconstructing a Base Core while the infected Base Core UI widget remains displayed
- Secured the code that might have caused crashes while deconstructing Viewports
- Fixed a performance drop that would occur upon granting items from the Supporter Pack
- Secured code that might have caused crashes when players reloaded their save file in the Forgotten Engine's Generator Room
- Secured code that might have caused crashes for Clients upon joining their Host in Forgotten Engine
- Improved game performance at the beginning of a Fire Wave
- Secured the game's code that may have caused a crash when collecting loot containers while listening to Audiologs
- Addressed a crash that would occur after the player changed the session type from online to offline after being invited
- Improved game's optimization while the player is holding out ghosts of buildings
- Improved stability of the game when the player is continuously placing buildings from the Personal Drone in quick succession
- Secured the game's code that may have caused a crash when placing a Base Core at the maximum distance from the Personal Building Drone
- Secured the game's code from a crash that might occur in co-op when both the Host and Client upgraded the Rail
- Secured the game's code to prevent crashes in co-op, where one player claims the last reward in the Corpo Terminal while the other player has that corporation tab open in the Development Station
- Secured the game's code to prevent crashes while opening buildings' UI
- Secured the game's code to prevent crashes while one of the co-op clients died
- Secured the game's code to prevent crashes while managing the factory and its buildings
- Secured code changes that may have caused crashes while launching the Personal Building Drone
Multiplayer issues
- Fixed an issue where Viewports didn't merge correctly for the client players in co-op sessions
- Fixed an issue where multiple dialogues would overlap after losing an Antenna fight in co-op
- Fixed an issue where an audiolog wouldn't be played for the client in the co-op session if another dialogue was already playing
- Addressed an issue where Viewports would not merge properly if the client built them far away from the Host
- Fixed a bug that would cause loot containers to not disappear upon pickup for the client
- Addressed an issue where the client of the session would not see Points of Interest on the map previously discovered by the Host
- Fixed an issue where the infolog about gaining a new level would not be displayed to the client
- Fixed an issue where a trigger is displayed for the client to have already activated the Control Room in Forgotten Engine
- Fixed an issue that caused Antenna markers to disappear from the map in co-op sessions
- Fixed a lack of the directional damage indicator for the client in the co-op sessions
- Fixed an issue where clients couldn't pick up loot containers from the world
- Fixed an issue in co-op where Interior Buildings could be placed simultaneously in the same spot
- Fixed an issue where the items dropped into an existing dropbox may cause them to vanish in co-op sessions
- Fixed an issue where Quartz Ore would not spawn for the Client if the Host was far away
- Addressed a co-op replication issue where enemies moving across multiplatforms would appear to jitter or stutter for client players if the host's framerate dropped
- Fixed an issue where ammo slots were grayed out if the client inserted the ammo to Defense Tower or Turret
- Fixed an issue in Forgotten Engine where the client could not see the animation for the Forgotten Engine's Cannon after reloading the session
- Fixed an issue where clients could not use ADS if the Shotgun was the first equipped weapon
- Addressed an issue where clients would unexpectedly receive the "Bigger Inventory" infolog pop-up upon joining a reloaded session
- Addressed an issue in co-op where a rejoining player would not be protected from the Fire Wave inside the Habitat
- Addressed an issue in co-op where players were unable to view the description of a character in the Regeneration Chamber if that character was already occupied by someone else in the session
- Addressed an issue where the client of the session could change the host's character if they were both using the Regeneration Chamber at the same time
- Fixed an issue in co-op where clients could build a Drone Rail from a socket that was already occupied or currently being built by the host
- Fixed an issue in co-op where the map area remained covered for players who joined a game after an Antenna had already been activated
- Fixed an issue where the client would lose stamina while running on powered Supported Platforms far away from the Host
- Fixed an issue where the client spawns in the host's model while joining the co-op session for the first time
- Fixed an issue where Swarmers may die with a visible delay for the client in co-op sessions
- GAL dialogues should now trigger for all players in co-op sessions upon a new discovery
- Autosave interval settings should now be properly greyed out and ineffective on Listen Servers
- Fixed an issue where some of the dialogues were not playing for the client in co-op sessions
- Fixed an issue where the client of the co-op session would not see the walls of the Habitat
- Fixed an issue where one of the co-op clients has two characters assigned in the Regeneration Chamber
- Fixed an issue where the ghost of Supported Platforms may not appear correctly for the co-op clients
- Fixed an issue where the autosave timer would not be visible for co-op clients
Dedicated Servers
- Fixed a crash on Dedicated Servers that might have occurred while deconstructing a merged Viewport
- Fixed Goliath charge animations on Dedicated Servers
- Autosave interval settings changed by the client on Dedicated Servers should now be properly applied
- Secured the game's code to prevent crashes while quickly sending consecutive chat messages on Dedicated Servers
- Secured the game's code to prevent crashes while loading progression-heavy save files on Dedicated Servers
Building
- Fixed an issue where the Ladder would not attach to all segments of the Habitat
- Fixed an issue where placing multiple platforms would cause them to ignore collisions and other buildings
- Addressed an issue where the player could place multiplatforms over Cave entrances
- Deconstructing stacked Habitats should now properly clean up all interior components, preventing leftover machines
- Fixed an issue where multi-level regular Habitats connected by horizontal bridges would sometimes remain floating mid-air after deconstructing lower-level structures
- Fixed a performance drop that would occur when a player connected Rails to machines
- Fixed an issue that caused the Railing to not snap onto Shallow Stairs in some circumstances
- Fixed an issue where the Extendable Walkway could not be snapped to the Large Habitat's roof
- Fixed an issue where some of the Platforms could be placed despite not having any stability
- Fixed an issue where Supported Platforms could be built in a restricted area
- Fixed an issue where the Extendable Walkway would attach incorrectly if it was built immediately upon snapping to another structure
- Fixed an issue where the player could place multiple Supported Platforms in one spot
- Fixed an issue where Solar Panels could not be built due to the "Starlight Obscured" message, despite meeting the requirements
- Fixed an issue where a Rail's ghost could collide with another Rail on the same Junction
- Addressed an issue where Smelter's cylinders could occasionally persist as "ghost" objects in the world after deconstruction
- Fixed an issue where players could not sample any Junctions if the height of the pole was altered
- Fixed an issue where buildings could be placed on top of the Bloodfern
- Improved the Zipline snapping mechanic to the Zipline Pole
- Fixed an issue where Habitat Modules would be left behind upon the deconstruction of the Habitat
- Fixed an issue where Interior Buildings could be snapped onto other buildings than Habitat
- Fixed an issue where an upper stacked Habitat floated mid-air after the deconstruction of the lower one
- Fixed an issue that prevented the Platform from being snapped to a Zipline Pole
- Fixed an issue where Pillar Support and Supported Platforms could be built above ground
- Base Multiplatforms should now properly replace existing platform layouts when placed directly on top of them
- Fixed an issue where the Platform may not properly snap to the Supported Platform
- Fixed an issue where Excavators, Drills, and Extractors could have been placed outside of the ore area
Enemies/Combat
- Fixed an issue where Goliath's charge would apply inconsistent damage to the player
- Addressed an issue where Exploder’s explosion would not correctly apply damage to the player
- Tweaked the behavior of Vermin during Antenna attacks, so they would not exclusively target the player
- Fixed an issue where Vermin would fall and attack the player from below the floor
- Fixed an issue that might have caused the Goliath to clip into buildings while chasing after the player
- Fixed issues with Goliath's behavior that might have caused a lack of infection on Defense Towers
- Fixed the damage range for Swarmers
- Addressed an issue where Spitters' projectile range was too big during the Base Attack
- Addressed an issue where the Vermin would disappear before switching to ragdoll for the client
- Fixed a damage calculation issue where enemies could occasionally receive an unintended damage multiplier
- Addressed an issue where Slasher's jump attacks would still deal damage, even if the enemy was defeated before the attack landed
- Fixed an issue where a single Grenade explosion could have killed Goliath
- Improved Goliath's pathfinding in multiple places on the map
- Improved the behavior of Skylisk's spawners
- Fixed an issue where Slashers could be launched into the air while performing an attack
- Fixed an issue that could cause Vermin swarms to teleport towards the player
- Fixed an issue where Slashers may move backwards while switching aggro between players
- Fixed an issue where enemies might have immediately respawned after a kill if a player saved and loaded the session
- Fixed issues with the Vermin's incorrect color of blood splash
- Improved Vermin's VFXs while they are attacking the player
- Bodies of dead Spitters should no longer disappear too abruptly
Forgotten Engine & Abandoned Bases
- Fixed an issue where some of the loot containers were missing in Abandoned Bases
- Fixed an issue where some enemies could fall through the floor in the Forgotten Engine sequence
- Fixed an issue where some of the loot containers in the Abandoned Bases were placed underground
- Improved the visibility of the rubble piles in Abandoned Bases
Environment
- Fixed an issue that might have caused Vermin to fall through the closed Cave entrances
- Fixed Quartz Ores not properly spawning inside multiple Caves
- Addressed a bug across multiple caves that allowed players to build smaller structures inside restricted zone borders under specific terrain and height conditions
- Addressed an issue where entrance cave vines would disappear and prematurely close the cave entrance following a regrowth phase
- Fixed an issue where a player could open a cave by throwing a grenade at it
- Fixed environment textures in certain areas
- Fixed various holes in the game's world map that the player could fall into
- Fixed an issue where Vulpir's corpse would be displayed with moss despite being killed during the Ashfall Phase
UI
- Fixed an issue where the names of the items would be cut off on the HUD's infolog
- Survival stat markers should now show the correct state of depletion
- Changed some of the Buildings' UI icons for improved clarity
- Introduced a change to the map so that the filtering options are more visible
- Fixed an issue where the red screen effect would suddenly appear during Goliath's attack, despite the player not taking any damage
- Fixed an issue where the Abandoned Base icon would be incorrectly displayed on the map upon session reload
- Fixed an issue where the infection level bar would not be visible after a reload of the game
- Fixed an issue where Cave markers would not be displayed on the map after rejoining a co-op session
- Fixed an issue where the background audio setting would not work after rebooting the game
- Fixed an issue where Audio Output Device settings would display inconsistent options
- Ammo count on HUD now indicates 999+ if there's more ammunition available in Players' Inventory
- Fixed a HUD issue where the tooltips about running on powered platforms would be displayed after each reload of the session
- Fixed an issue for Personal Storages, where the items would not stack in the same way as they do in the Inventory
- Fixed an issue where LEMs could be removed from the equipped slots through the player's Inventory
- Fixed an issue where changing the autosave interval setting in the pause menu wasn't applied to the game
- Fixed an issue where the tooltip for the item in Recipe Station would be displayed upon hovering the "Insert" button
- Various other UI fixes
Gameplay
- Fixed an issue where the player may have been able to add resources to the Base Core update twice
- Base Core's integrity can no longer reach 0% before Base Attack is lost
- Fixed an issue that caused Vermin's loot to drop inside the Platforms
- Fixed an issue where an inactive Infection Tumor looked visually active upon reloading of the session
- Fixed an issue where Storage buildings would still request items despite being turned off
- Fixed an issue in the Tutorial, where an objective of providing enough power could be achieved under incorrect circumstances
- Fixed Greater Infiltrator LEM granting a different uncover map area percentage than stated in its description
- Fixed Lesser Shieldfixer, Shieldfixer, and Greater Shieldfixer LEMs, granting different bonuses than stated in their descriptions
- Fixed an issue where energy-powered Walkways used the player's stamina
- Fixed an issue where saving and loading a session after destroying an active Infection Tumor would cause the infection around a lost Base Core to stop functioning
- Fixed an issue where weapon ADS would remain active without input if the player sampled a building while holding the aim button
- Addressed an issue where Plants, Coralion & Vulpir Eggs would remain visually present in the world after being gathered
- Fixed various issues regarding gatherable plants
- Fixed an issue where Glowcaps wouldn't regrow in proximity to the player
- Fixed an issue where Stamina wasn't drained while running on unpowered Supported Platforms
- Items from inventory should no longer be transferable to loot chests
- Fixed an issue where looting containers didn't count towards Large Personal Storage progression in the Development Station
- Fixed an issue that caused the Infection Cloud during the Base Attack to not vanish despite removing it from buildings
- Fixed an issue where some flora would not get burned during the Fire Wave
- Fixed an issue where the entire base deconstruction may have granted double materials
- Fixed an issue where one of the infected Base Cores would not display Infection Tumor if another Base Core close by was cleared
Other
- Adjusted the sliding animation for co-op players to look more natural
- Fixed an issue where the hit reaction SFX was always playing at maximum volume
- Fixed an issue where heat VFX may not have been properly applied to all buildings after reloading the game
- Fixed an issue where some dialogue volume was affected by Sound Effects and Dialogue Volume settings
- Fixed an issue that caused the building tool to be detached from the character's model when the Personal Building Drone started automatically in deconstruct mode
- Fixed Harvester's reversed speed indicator animation
- Improved the fix for an issue that caused the gravel from Meteorites to appear on buildings
- Fixed an issue where saving and loading a session during a Base Attack might have caused an automatic win for the player
- Fixed an issue where doors to the Cooling Station in Forgotten Engine would display incorrect animation
- Fixed an issue where some Infection Clouds did not disappear in Abandoned Bases after clearing them out
- Fixed an issue where the Infection Cloud around the Base Core was not visible if the base attack was lost during the Ashfall Phase
- Fixed an issue where clients would hear an alarm in the completed Forgotten Engine after reloading the session
- Addressed an issue where there was no combat music during the growback phase
- Fixed an issue where motion blur would cause flickering on the materials transported by drones
- Fixed an issue where some dialogues were not affected by the audio settings
- Fixed an issue where combat music would loop endlessly despite not being in combat anymore
- Added missing package materialization sound to Facturer
- Fixed an issue where multiple SFX were not assigned to any audio settings sliders
- Fixed an issue where stretched textures could briefly obscure the screen during movement
- Fixed an issue where the player's model hands may be misaligned from the gun when viewed from a distance
- Fixed issues with Vermin shadows, which appear at a distance
- Fixed an issue where the Harvester's beam may look distorted on some PC configurations
- Fixed some of the models in Abandoned Bases
- Fixed an issue where Pillar Support would be visible through Platforms from afar
- Various Localization adjustments
- Fixed an issue where the Forgotten Engine activation sound may have played twice.


希望大家能在本次更新中享受建造、重建与扩展工厂的乐趣!
如果你想向我们提供反馈、查看问题解决指南或报告Bug,。
下次见!
Creepy Jar 团队
【来源:steam】
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