《星舰乱斗》更新说明 — 影响虽小但意义重大的平衡调整
《星舰乱斗》新赛季平衡调整:Naania、Hell's Heart等角色数值微调,Ion Maiden、Temporal Fluxbay增强,修复锦标赛问题。了解详细改动,优化你的构筑!
新赛季的到来为我们提供了重新调整游戏平衡的机会。尽管目前整体状态相当不错,许多构筑都很有效,但仍有少数异常情况需要我们进行小幅调整。
锦标赛功能中已知的问题仍在修复过程中,因此在查看比赛时,可能会偶尔出现奇怪的结果。这是因为比赛本身在我们的锦标赛服务器上是正确进行的,但在本地查看时呈现方式有所不同。
注:本次更新说明由AI翻译,与游戏内由专业译者提供的本地化内容可能有所不同。
Naania
On Trigger: Gain 10 7 Provisions, +5 for each Restaurant on A.
We over-buffed this last patch. This is still stronger than its original value, but not so strong that it's an automatic buy in any build.
Hell's Heart
Once per battle, when your Hull falls below 50%: repair 15% 12% hull and apply 40 Dread to the enemy Carrier.
Same for Hell's Heart, we over-buffed this last patch. This is still stronger than its original value, but not so strong that it's an automatic buy in any build.
Ion Maiden
Passive: Enemy Carrier takes +50% Damage from Dread.
Passive: Whenever the enemy Carrier gains Dread, also remove 1 2 Provisions and 1 2 Space Junk from the enemy Carrier.
It's underperforming, though we want to be careful not to increase the damage from Dread as you're likely stacking these when you can.
Temporal Fluxbay
On Trigger: Repair 30 100 Hull and give all Spaceships in your carrier +10 Attack.
This is a Galactic rarity item on 25 turn cooldown, we're increasing the repair effect to feel more appropriately impactful.
Clawback Matrix
Whenever a Spaceship on A Attacks: Repair 30 Hull. Then, if the enemy Carrier has 50 or more Shield, consume 50 Shield from the enemy Carrier to repair 40 Hull and gain 2 3 Power Surge
Our pro-Poultron agenda is plain to see, and we feel no shame for it.
Nuts and Boltsman Armour Plating
Passive: +50 +100 Maximum Hull. Permanently gains +10 Maximum Hull whenever you sell non-Neutral, non-Sisters of Salvage Cargo or Crew.
This can get to the point where it's worth giving up three tiles for it, but it takes a little too long to get there. We're giving it a slight head start.
MSS Flying Dutchman
Cooldown: 21 24
Should we have done this when we made the sweeping cooldown revisions? And maybe left it alone, because massive pirate ship that is difficult to play sounds amazing? Maybe.
Sunderbird 1
Attack: 20-40 15-35
It hits just a bit too hard early game for such a fast ship.
Grudgebearer
On Trader Enter: Permanently gain +20 +15 Attack if you lost the last battle.
Its grudge was too much to bear. Also, we should have made it look like an actual bear. Missed opportunity.
The Peas Maker
On Attack - Remove 4 Dread from your Carrier. On Devour: Permanently gain +4 +5 Dread removal and +10 +13 Attack
It's back, baby! Kind of. It might not be the most powerful ship in the game again, and hopefully never will be, but this should put it in a better place.
The Maize Runner
Attack: 50-75
Passive - Generator on A gains +15% Shield, Ship on B gains +15 Attack
Devour - Permanently Increase these bonuses by +5% Shield & +5 +7 Attack
The Maize Runner also begins its return from the grave.
MSS Terrorise
Whenever Cargo on A generates Power Surge: +25 damage next Attack
Passive: Spaceships on A have +40 +50 Attack
Whenever a Spaceship on A attacks: Receive 15 Damage
Look, if it was up to me I would have buffed this thing a million per cent. It's SO exciting to be close to death and then your very slow MSS Terrorise activates and blasts your opponent to smithereens. We were dying just a little too too often from not doing enough damage in that last hit to feel that glory.
The Dent Horizon
Attack: 180-200 200–220
Whenever you sell non-neutral, non-sisters of salvage cargo or crew: Permanently gain +10 +15 attack.
It's massive and hard to play, but when you've been stacking it in your cargo for 4 turns you should be suitably rewarded for bringing it to battle. We're making the stacking more impactful, and giving it a little more of a head start.
Great Thunderberg
Pilot Slot: On Attack: Repair 5 Hull +2 +1 Hull for each Space Junk on your Carrier (Max 50)
With a good Space Junk builds she can provide an overbearing amount of repair. We're bringing her performance more in-line with her rarity.
Mung Bean the Merciless
Pilot Slot: Passive: -10% Cooldown. Permanently gains a further -2% -5% for each battle in which Crew was devoured (up to a maximum of -50%).
Now that we've added the Cooldown cap, we do not need to fear Mung Bean the Merciless enabling 1-turn victories.



