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《X4:基石》版本更新 - 9.0 - 战斗系统重做与帝国管理优化

2026-06-10 23:12:43 神评论
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《X4:基石》9.0帝国更新上线!战斗系统全面重做,武器护盾再平衡,新增优先指令、舰船展厅、Kha'ak回收等海量内容,立即体验全新太空帝国管理!

我们非常激动地宣布,《X4:基石》"帝国更新"(9.00)现已正式推出!本次免费大型更新包含新功能和大幅重制,从军事、战略到经济层面,全面优化你管理帝国的方式。



我们衷心感谢全体玩家社区在9.00公测期间提供的宝贵反馈意见,正是这些反馈帮助我们在过去几周内进一步完善了游戏。尤其是你们对AI更新的细致建议,起到了极大的帮助作用。

以下是"帝国更新"的功能概览。要深入了解本次更新的详细内容,请务必查看。

如果想快速了解最重要的改动,请观看我们2026年3月发布的9.00公测预告视频:



9.00更新有哪些新内容
战斗改进
我们对《X4:基石》的战斗系统进行了全方位重做。这是X4历史上最大规模的战斗平衡更新。本次更新对数百种武器、炮塔、护盾和飞船进行了全面再平衡,以期增加战术深度,增加配置多样性,并修复不合理之处。此外,炮塔现在命中率更高、AI飞行员行为更自然,主力舰的移动方式也进行了重做,当然还有更多改进。



关于我们对武器和舰船平衡的大量改动,更多信息请查看我们公测反馈论坛中的。

Kha'ak 回收再利用
S级和M级的Kha'ak残骸现在可以回收,产出异构石墨炔。这是一种用途广泛的新型物资,可用于飞船和装备的再生产。异构石墨炔可以在生产过程中转化为任何所需的资源,从而为供应链短缺提供替代解决方案,保障生产安全。



由于生产异构石墨炔需要N矿,这将在星门网络中开启新的贸易机会。部分NPC派系也会建造专门的回收站来利用这一资源。

要了解更多关于Kha'ak回收及其他经济改动的信息,可以访问我们公测反馈论坛中的。

飞船外观与模块化改动
引擎和护盾现在已整合到S级和M级飞船模型中。这一改动不仅优化了外观,还大大增加了可装备模块的种类,使整个星门网络中的飞船视觉风格更加统一、更有设计感。

另外,S级和M级飞船的武器挂载点位也进行了重做,现在它们可以搭配更多样的装备组合了。比如,Boron和行星共同体的飞船现在能互相装备对方的模块,同时也能兼容更小号的武器和炮塔。

优先指令
应广大玩家要求,本次更新引入了优先指令系统。这项新的UI功能允许下达即时响应的"RTS"式指令,可立即覆盖所有其他指令。这极大地改善了快节奏战略局势下的操作流程,无需再配置指令列表,让你的飞船立即行动。



可以通过 [SHIFT] + [右键] 在地图上下达并加入指令队列,而优先指令则可通过 [CTRL] + [右键] 发送,并用 [CTRL] + [SHIFT] + [右键] 加入队列。

这些修饰键可以在指令菜单中任意组合,用于下达队列指令和优先队列指令。比如,想让你的商船去拾取附近的保险柜,同时让它的护航飞船立刻打掉保险柜旁边的目标?用优先指令就能快速下达这些命令,而且不会打乱你已有的指令队列。

舰船展厅模块
我们在9.00更新中加入了一个新模块:舰船展厅。这个模块允许玩家在别致的停机坪上存放和展示自己最喜欢的S级和M级飞船。



你的空间站可以附加多个舰船展厅模块,甚至可以单独将它们组合成一个大型展示中心来秀出更丰富的收藏--试试把每种飞船都集齐一艘吧!

用户界面改动
UI视觉风格的调整涉及游戏的方方面面,我们对地图界面的菜单做了重点改进。这些布局和样式上的调整,旨在不破坏整体信息结构的前提下,让其内容看起来更清晰易读。



关于UI改动的更多信息,可以查阅。

更好的NPC空间站设计
在之前的更新中,NPC派系已经能够建造更大的空间站。在此基础上,9.00更新赋予了NPC派系使用并扩建预设建造计划的能力。这些预先设计的空间站在视觉上会更加统一和精致,也让我们的设计师能够为星门网络填充更能体现派系特色的空间站。

矿区全面革新
我们彻底重做了资源区域的管理方式,同时达成了多个目标:性能与内存占用更优、开发者对资源分布的控制更强、玩家获取资源的体验也更动态。现在资源会集中在局部区域,而不是分散在整个星区。另外,当一个资源区域被采空后,新的资源可能会在该区域内的另一处重新出现。

这给采矿带来了一种更新的动态体验:你需要先发现资源区域才能开采,随着矿工自动去找效率更高的地方,资源分布也会跟着变化,有时更多,有时更少。

我们同时移除了资源探测器对采矿效率的加成影响。现在,资源探测器的作用仅限于向采矿船指示作业区域,从而让玩家能够专注于优化精炼设施与防御布局,而无需再为资源探测器的微观管理感到压力。

欲深入了解全新的资源系统,请访问我们公测反馈论坛中的。

感谢您游玩《X4:基石》,这是来自Egosoft全体成员的诚挚谢意。希望您喜欢我们9.00更新带来的这些内容!

"帝国更新"虽然已经结束公测,但正如大家所知,我们对游戏的打磨从未停止--因此请继续向我们分享你的反馈,我们会一直倾听。

X4 9.00 Changelog:
  • New Feature: Priority Order system.
  • New Feature: Travel Drive Stability system.
  • New Feature: Major rebalancing of weapons and missiles.
  • New Feature: Dedicated missile launcher slots on some S/M ships.
  • New Feature: Most equipment now interchangeable between S/M ships of all commonwealth races.
  • New Feature: Resource distribution overhaul for improved prospecting and mining.
  • New Feature: Kha'ak wreck processing, providing new transmutable resource called Allographyne.
  • New Feature: Ship Showroom station module to show off your prized possessions.
  • New Feature: Refreshed UI visuals.

  • Added heat generation and shield modifiers to certain ship hulls.
  • Added limited blueprints for certain unique ships to allow them to be rebuilt if lost.
  • Added Prospect behaviour.
  • Added option to hand over fleets and stations to Mission Briefing for relevant missions.
  • Added Interact menu option to repeat last order.
  • Added Resource Probe coverage setting in Map menu.
  • Added scrap-related icons to Map legend.
  • Added station plot management to Station Build menu.
  • Added equipment details to Station Build menu.
  • Added option to edit loadouts with equipment issues in Lost Ship Replacement.
  • Added links to entries and production module info from ware pages in Encyclopedia.
  • Added controller shoulder button support to Crafting menu.
  • Added overview of items in Safe Deposit Storage to Player Inventory menu.
  • Added ship stance descriptions to Ship Interactions menu.
  • Added equipment details to Ship Build and Upgrade menus.
  • Added Boost Acceleration Multiplier to Encyclopedia engine entries.
  • Added option to set camera to not rotate with object in external view.
  • Added target elements for torpedoes.
  • Added ammo clip reload information to weapon HUD.
  • Added Comm and Info keyboard shortcuts for surface elements.
  • Added alternative way to earn What is Best in Life achievement through Diplomatic Interference.
  • Added sound effect for highlighting options in dropdowns.
  • Added optional alternative WASD-style profile for keyboard and mouse.
  • Added input hint bar.
  • Added support for AMD FSR frame generation.
  • Added native Wayland support for Linux.

  • Changed FPS display position to upper left corner.

  • Removed ability for Torus to block panels during final Torus puzzle in Torus Aeternal mission of Project Genesis story.
  • Removed upkeep missions requesting player to deploy resource probes for mining operations.
  • Removed effect of resource probes on mining efficiency.
  • Removed ability to pick up incompatible missiles.
  • Removed production details for Xenon ships, station modules and military/equipment pages from Encyclopedia.
  • Removed some overgrown plants in faction representative offices.

  • Improved balancing of several Timelines scenarios by lowering requirements to achieve certain ranks.
  • Improved payout calculation of Fleet Delivery missions to more accurately reflect fleet's current value.
  • Improved mission offer selection on stations to better match station type.
  • Improved clarity of objective text in station building missions.
  • Improved theft detection for Erlking.
  • Improved weapon and turret aim prediction.
  • Improved accuracy of Boson Lance, Mass Driver and similar weapons.
  • Improved accuracy of beam turrets when defending against missiles.
  • Improved capital ship movement and alignment with non-station attack targets.
  • Improved capital ship combat movement against stations.
  • Improved capital ship avoidance of station turret range.
  • Improved efficiency of S/M fighter attack runs against capital ship targets.
  • Improved phased docking of fighter wings subordinate on carriers.
  • Improved distribution of fleet members when attacking multiple targets.
  • Improved fleeing ships to only consider launching laser towers if object they're fleeing from is already hostile.
  • Improved behaviour of fighters attacking big targets with slow-firing weapons.
  • Improved behaviour of fighters disabling capital ships.
  • Improved target selection of capital ships to prioritise larger threats.
  • Improved combat behaviour of missile-armed fighters.
  • Improved combat subordinates armed with missiles going for supplies when they cannot attack due to being out of ammunition.
  • Improved response to police search so that only pirate-owned ships consider fleeing or attacking if about to be caught with illegal goods.
  • Improved police response to attacks against object being scanned to only defend scanned object if attacker is already hostile.
  • Improved Explore order for multiple ships exploring same sector.
  • Improved ship behaviour to avoid destroying capital ships they are attempting to disable.
  • Improved Attack capital ships first, Attack fighters first, and Shoot missiles first turret modes.
  • Improved combat behaviour of fighters armed with slow-firing weapons
  • Improved fighter missile usage.
  • Improved fighter usage of torpedoes in combat.
  • Improved ammunition consumption of missile-armed fighters when player not present.
  • Improved missile usage by avoiding firing more missiles than necessary to kill target.
  • Improved combat behaviour of missile-armed ships to reduce collisions with targets.
  • Improved combat behaviour of fighters disabling large targets.
  • Improved guided missile accuracy.
  • Improved ships getting stuck while approaching dock on Raptor.
  • Improved mining ship behaviour to not go to resource areas that will be empty before they arrive.
  • Improved distribution of mining ships across resource areas.
  • Improved Deploy at Position options to take into account deployables used by other orders.
  • Improved tug behaviour if scrap gets destroyed while tug is on way to collect it.
  • Improved ware transfer if one involved ship is already docked at other.
  • Improved balancing of number of crew bailing out of destroyed player-owned ships.
  • Improved player fleet commanders to request fleet replacements sooner and more reliably.
  • Improved station defence drone usage.
  • Improved Xenon fleet composition.
  • Improved usefulness of auxiliary ships by increasing cargo capacity.
  • Improved Kha'ak station structure for better destruction gameplay.
  • Improved lighting and door aperture in transporter room.
  • Improved Fast Travel menu by highlighting mission targets.
  • Improved map by reducing frequency of resizes due to ships moving near outer edge of sector.
  • Improved resource visualisation on Map.
  • Improved mouse-over texts for Automatic Buy/Sell amounts in Logical Station Overview menu.
  • Improved visual appearance and layout of transaction log.
  • Improved Encyclopedia search by auto-selecting first result.
  • Improved Encyclopedia navigation with links in detail panel.
  • Improved mouse camera panning controls in Station Editor.
  • Improved module placement when grabbing with mouse in Station Editor.
  • Improved capital ship and surface element selection in HUD.
  • Improved controller support in Plot Management menu.
  • Improved gate event horizon effect.
  • Improved engine glow by reducing intensity.
  • Improved boost effect.
  • Improved Travel Drive exhaust effect.
  • Improved identifiability of engine exhaust colour.
  • Improved ship thruster effects to match engine colour.
  • Improved some weapon effects for better visual consistency and to fit smaller weapon sizes.
  • Improved visual consistency of weapon effects.
  • Improved Paranid Mass Driver effects.
  • Improved Xenon M beam effects.
  • Improved Khaak Beam effects.
  • Improved Astrid beam turrets to be less blinding.
  • Improved explosion for Kha'ak installations.
  • Improved long range scan effect to indicate type of resource detected.
  • Improved clarity of background stars.
  • Improved soundscape on dock areas by making mass traffic enter and exit silently.
  • Improved auto-targeting in gamepad mode to react more quickly.
  • Improved gamepad mode to attempt to select objects under crosshair before considering objects around it.
  • Improved Display Mode handling on Linux.
  • Improved support for wider range of Linux configurations with newer SDL version.

  • Fixed custom gamestart ship crew options not taking effect under certain circumstances.
  • Fixed Dal not pointing out agents for hire if diplomacy initiated through budgeted custom game start.
  • Fixed Covert Operations story not starting if Yaki story and HQ both set to completed in Custom Game Editor.
  • Fixed story missions sometimes not being offered when choosing Stranded game start.
  • Fixed objective in Lord Prospector's Foray Timelines scenario being overwritten when player-owned ships are destroyed.
  • Fixed player's wing-mate in Terran Cadet gamestart speaking on entry into Venus sector despite not accompanying player.
  • Fixed missing guidance in Collect: Holy Order Cipher objective in A Small Errand mission of Paranid Schism story.
  • Fixed station construction mission description sometimes incorrectly being written from Terran Protectorate perspective.
  • Fixed mission objective not progressing after destruction of Ravenous Wight during Fires of Fate mission of Split story.
  • Fixed guidance to ship console on carrier dock in The High Road mission sometimes not working correctly.
  • Fixed incorrect mission guidance during Tomb of Patriarchs mission of Split story.
  • Fixed Diplomatic Outpost getting stuck if station is destroyed before completion of Teladi Space mission of Queen's Herald story.
  • Fixed story not progressing if Teladi ship is destroyed by someone other than player in Tangling with the Teladi mission of Pirate Crew story.
  • Fixed Yaki Pirate Base in Yaki Investigation story respawning without Wharf module when destroyed.
  • Fixed Yaki Pirate Base in Yaki Investigation story potentially being destroyed before player able to decide whether to attack.
  • Fixed Diplomatic Outpost mission ignoring player station for transfer if station was over 200km from sector centre in Boron Story.
  • Fixed Wartime Economics mission in Solborn story asking player to destroy their own ships.
  • Fixed Menelaus' Reminescence in The High Road mission not launching drones even though dialog promised it.
  • Fixed faction cover issues with Geometric Owl during Terran Pests mission of Project Genesis story.
  • Fixed travel mode not aborting in Torus Aeternal mission of Project Genesis story.
  • Fixed Boron ships in The High Road mission not docking at Menelaus' Reminiscence when it moves through hazard.
  • Fixed enemies in final battle in The High Road mission wandering far away from fight.
  • Fixed The High Road mission not progressing beyond initial escort section under certain circumstances.
  • Fixed mission guidance not progressing during By Invitation Only mission in Hatikvah's Trade Revolution story.
  • Fixed missing Reen Omara during Join Hatikvah's Trade Revolution mission in Hatikvah's Trade Revolution story.
  • Fixed Menelaus' Reminescence leaving sector and ending battle prematurely during The High Road mission.
  • Fixed Foundations of an Empire mission in Paranid Schism story showing timer at zero during defence of Sacrosanct Conclave.
  • Fixed Foundations of an Empire mission in Paranid Schism story not progressing after station construction is complete.
  • Fixed Supply Station mission auto-completing under certain circumstances.
  • Fixed Mad Artist and Mad Producer not spawning under certain circumstances.
  • Fixed Destroy on Sight missions sometimes aborting immediately after accepting them.
  • Fixed rendezvous ship preventing player docking because of hostile relationship at End of Terrorism mission of Split story.
  • Fixed Diplomatic Outpost in Teladi space mission returning to buying plot objective in Queen's Herald missions of Boron story.
  • Fixed Envoy stuck on ring highway in Escort to Safe Haven mission of Envoy story.
  • Fixed VIG scrap yard fence not relocating when scrap yard is moved.
  • Fixed delivered ships in guild missions sometimes not being recognised as fully equipped.
  • Fixed station building missions getting stuck on production module objectives.
  • Fixed patrol mission sometimes not showing mission objective timer in Message Ticker.
  • Fixed subscription missions sometimes aborting on activation.
  • Fixed player Headquarters spawning second time under certain circumstances.
  • Fixed missing Yaki Honourable Dragon licence in some older savegames.
  • Fixed diplomacy actions to gain information on stations and ships having shorter duration with skilled agents.
  • Fixed Explorer achievement not unlocking in some cases when not all of sectors were discovered by player themselves.
  • Fixed incorrect licence requirement for TEL Phoenix Main Battery.
  • Fixed Envoy ships sometimes being constructed without engines.
  • Fixed XEN default loadouts being available at NPC Shipyards.
  • Fixed capital ships sometimes jumping into sectors very far from entry gate.
  • Fixed ships not reliably being able to enter highway under certain circumstances.
  • Fixed ships moving faster on highways when framerate is lower.
  • Fixed autopilot exiting Superhighways at very high speed.
  • Fixed autopilot flying into stations under certain circumstances.
  • Fixed ships not avoiding stations when approaching gate under certain circumstances.
  • Fixed Fly and Wait default behaviour not requiring destination.
  • Fixed docking bays being treated as free before undocking ship has disembarked.
  • Fixed missiles sometimes not exploding where they hit.
  • Fixed area damage being multiplied under certain circumstances.
  • Fixed ships attacking stations sometimes remaining in bad position indefinitely.
  • Fixed collisions between fighters and station modules under construction when attacking them.
  • Fixed attacking carriers delaying switching targets if queued to attack several individual targets.
  • Fixed Sapporo attacking capital ships not staying at missile launcher range.
  • Fixed Sapporo not using missiles when player not present.
  • Fixed fighters not attacking from stern when attacking capital ship engines.
  • Fixed S/M ships not properly finishing attack order if target capital ship docks.
  • Fixed subordinates not seeking urgent repairs when they should.
  • Fixed subordinates ordered to attack sometimes ignoring blacklists.
  • Fixed subordinates ordered to attack by intermediate commanders not trying to stay close to their fleet.
  • Fixed subordinates ordered to attack by their commander pursuing past point at which they can see their target.
  • Fixed subordinates assigned to Attack with commander not responding to attacks on themselves.
  • Fixed attacking and disabling behaviour getting mixed up when commander and subordinates attacking different targets.
  • Fixed attack subordinates unnecessarily docking between targets if commander attacks multiple individual targets.
  • Fixed nested subordinate groups not docking on their leader carrier.
  • Fixed nested subordinates of carriers repeatedly docking and undocking.
  • Fixed reduced damage from capital ship forward weapons under certain circumstances when player not present.
  • Fixed ships requiring ammo stopping combat to resupply when only repairs available.
  • Fixed boarding ships equipped with powerful turrets sometimes not firing at target that is being boarded.
  • Fixed boarding participants assigned to Attack escorts potentially attacking boarding target when escorts are present.
  • Fixed guided missile launchers sometimes not firing when they could.
  • Fixed smart missiles inappropriately retargeting to only slightly hostile objects.
  • Fixed capital ship turrets sometimes not firing at other capital ships.
  • Fixed capital ships attacking stations not properly orientating themselves towards target.
  • Fixed player flying capital ships not being able to auto-aim at other capital ships.
  • Fixed turrets set to Attack my current enemy not engaging target that becomes hostile after selection.
  • Fixed turrets starting to fire before being fully deployed.
  • Fixed turrets on capital ships sometimes not activating.
  • Fixed turrets on capital ships only firing briefly at target under certain circumstances.
  • Fixed station turrets set to shoot down missiles not doing so if no hostile ships are visible to their gravidar.
  • Fixed NPC-owned stations not shooting down incoming hostile missiles.
  • Fixed stations applying excessive damage when facing large numbers of enemies.
  • Fixed ships ordered to attack target's surface elements being overly sensitive to those surface elements taking damage.
  • Fixed not being able to order ships to protect unarmed ship.
  • Fixed military stations under construction not being attacked under Chivalrous fire authorisation.
  • Fixed repeated messages from police ships when stopping scan due to target under investigation getting attacked.
  • Fixed ships firing on neutral targets that were once hostile.
  • Fixed NPC factions initiating hostilities against each other when they shouldn't.
  • Fixed several cases that could lead to NPC factions inadvertently attacking each other over long periods of time.
  • Fixed friendly fire between NPC factions escalating into open conflict.
  • Fixed Mimic subordinates leaving command hierarchies if immediate commander is destroyed.
  • Fixed incorrect missing resource warning when resupplying multiple ships at Resupply ships.
  • Fixed player-owned ships not automatically getting any ammo if they ever picked up and used ammo that player faction can't manufacture.
  • Fixed ships with Protect Position orders sometimes evaluating then immediately discarding distress calls.
  • Fixed mining capital ships sometimes stopping firing with turrets.
  • Fixed miners not firing weapons or turrets when player is present.
  • Fixed miners attempting to mine when cargo hold is full and no buyers can be found for current cargo.
  • Fixed capital ships ordered to Collect Drops sometimes continuing to try to collect objects that have already been claimed.
  • Fixed capital ships sent to collect crates sending cargo drones despite having no free storage left.
  • Fixed ships repeating deployment of deployable after being interrupted.
  • Fixed tugs sometimes not being able to move to wrecks they want to collect.
  • Fixed Scrap Processor not being able to properly receive scrap cubes.
  • Fixed failed scrap deliveries caused by station buy offers not updating after new processing module added.
  • Fixed ships with Revisit known stations order visiting locations with only hostile stations.
  • Fixed tugs assigned to salvage for stations that can't process scrap staying in their command hierarchy.
  • Fixed tugs sometimes not towing scrap they are assigned to.
  • Fixed ship appearing to be outside highway after entering while on autopilot.
  • Fixed repair drones gaining high velocities after loading savegames.
  • Fixed defence drones in formation not firing on commander's large target.
  • Fixed drones sometimes not being stored on docking.
  • Fixed distress drones moving very slowly.
  • Fixed ships sometimes facing downwards while waiting for docks to become free.
  • Fixed changes to AutoTrade ware baskets not taking effect immediately.
  • Fixed certain capital ships engines not damaging smaller ships in exhaust flames.
  • Fixed recycling of modules sometimes repeating part of process if neighbouring modules were also wrecked.
  • Fixed Xenon station building taking excessively long time.
  • Fixed station construction stalling in certain situations due to missing resource buy offers.
  • Fixed construction material buy offers not updating when planned station build changes.
  • Fixed another cause of NPC stations being constructed at extreme distances.
  • Fixed new NPC factories sometimes overlapping with other objects.
  • Fixed rare case of NPC factories never starting construction.
  • Fixed resource trade priorisation if allocated storage below desired amounts.
  • Fixed sales to ships with trade offers sometimes not deducting costs.
  • Fixed excessively sturdy hull on Kha'ak weapon platforms.
  • Fixed asteroid disappearing when destroying specific Xenon station.
  • Fixed Porpoise (Mineral) not being able to equip combat guns.
  • Fixed some turrets on Boron Ray not aiming or firing.
  • Fixed Dock Interactions menu missing after using Live Stream View.
  • Fixed incorrect damage value statistics for some weapons.
  • Fixed incorrect sustained damage calculation for charging weapons.
  • Fixed incorrect time to overheat calculation for beam weapons.
  • Fixed incorrect heat build-up in Encyclopedia for weapons firing multiple bullets.
  • Fixed incorrect max ship shield values in Encyclopedia.
  • Fixed missing shield disruption information in Encyclopedia under certain circumstances.
  • Fixed missing capital ship turret groups in Equipment Modification menu under certain circumstances.
  • Fixed build methods that are not available to player appearing in Encyclopedia.
  • Fixed ship sale price not correctly taking some equipment or modifications into account.
  • Fixed incorrect buy price calculation for scrap processors.
  • Fixed incorrectly displayed calendar date for certain in-game days.
  • Fixed inconsistent faction relation checks for Teleport option under certain circumstances.
  • Fixed active pilot characters appearing idle when player starts conversation.
  • Fixed ship name length restriction being ignored in Ship Build menu under certain circumstances.
  • Fixed engine equipment slots not highlighted in Ship Build menu under certain circumstances.
  • Fixed ship repair selection showing price at player-owned shipyards.
  • Fixed Hire for building option being available on enemy Builders while using cover.
  • Fixed Wide Area Sensor Array Encyclopedia entry remaining unread after being viewed.
  • Fixed multi-select state in Property Owned list getting lost.
  • Fixed Property Owned menu becoming unresponsive under certain circumstances.
  • Fixed stuck spacesuit equipment information in Inventory menu under certain circumstances.
  • Fixed missing Crew Information updates in Map menu under certain circumstances.
  • Fixed Timeline cutscenes getting stuck in Map menu under certain circumstances.
  • Fixed Object Info panel in Map menu not being displayed under certain circumstances.
  • Fixed Information shortcut in Map menu not working under certain circumstances.
  • Fixed Get Supplies command in ship interaction menu not doing anything.
  • Fixed sectors not being searchable in Map under certain circumstances.
  • Fixed objects such as nav beacons revealing nearby ships on map.
  • Fixed subordinate assignments in Map menu not updating under certain circumstances.
  • Fixed ship mode input feedback in Map while not controlling ship.
  • Fixed station module loadouts getting lost when shuffling station plans.
  • Fixed modules sometimes not being clickable in Station Editor.
  • Fixed small snapping range at maximum zoom in Station Editor.
  • Fixed Shuffle Modules action in Station Editor placing station modules outside build plot boundary.
  • Fixed not being able to remove Construction Drones after removing all Build modules from station.
  • Fixed Ship Interactions menu displaying outdated cover information under certain circumstances.
  • Fixed Select a Builder menu allowing enemy Builders while using cover.
  • Fixed locked rooms being available in Elevator menu.
  • Fixed Cockpit Glass Reflections setting showing wrong value under certain circumstances.
  • Fixed New Default Behaviour menu not working with controller input.
  • Fixed Plot Management menu not working under certain circumstances.
  • Fixed Ship Build menu not working under certain circumstances.
  • Fixed trade menu breaking under certain circumstances.
  • Fixed Mission Offers menu not working under certain circumstances.
  • Fixed Custom Input Profile name changes not being abortable.
  • Fixed menus not scrolling correctly under certain circumstances.
  • Fixed missing menu side bar highlight after closing menu panel in some menus.
  • Fixed Interact menu overlapping with HUD monitors under certain circumstances.
  • Fixed missing confirmation buttons in Global Orders menu under certain circumstances.
  • Fixed missing display settings confirmation dialog under certain circumstances.
  • Fixed menu crash when expanding storage node in Logical Station Overview under certain circumstances.
  • Fixed Dock UI not showing when approaching certain Terran piers.
  • Fixed overlapping texts in Message Ticker under certain circumstances.
  • Fixed duplicate notifications in Message Ticker for some unlocked blueprints.
  • Fixed inconsistent visuals on immediate dialog options.
  • Fixed mouse-over texts flickering under certain circumstances.
  • Fixed controller mouse-over texts getting stuck under certain circumstances.
  • Fixed external camera not orbiting around centre of objects.
  • Fixed stations belonging to allied factions showing names when discovered with long-range scanner.
  • Fixed missing Check Engine light when being attacked while flying cloaked Envoy.
  • Fixed Collect Deployables option being available in HUD Interact menu.
  • Fixed targeted HUD elements not being visible after losing target under certain circumstances.
  • Fixed HUD not showing last 10% of shield energy.
  • Fixed missing collisions for weapon hardpoint in Elite and Elite Sport.
  • Fixed missing collisions near docks on Incarcatura.
  • Fixed accumulating glow with certain effects.
  • Fixed incorrect docking hologram visuals for certain ships.
  • Fixed custom fleet logo being displayed as blank square.
  • Fixed player logos not being visible on interiors of Odachi, Xperimental Shuttle and Cutlass.
  • Fixed laser pointer light on Terran Main Battery not appearing transparent.
  • Fixed bullets appearing far ahead of player weapons when firing at high speed.
  • Fixed targeting circle being incorrectly positioned for Boson Lance, Mass Driver and similar weapons.
  • Fixed gap between engines and ship hull on Falcon, Guillemot, Quasar, Lux and Kyd.
  • Fixed wreck of Porpoise (Mineral) not being placed at location where ship exploded.
  • Fixed offset wreck on small Split solid storage module.
  • Fixed Asp front landing gear clipping through the floor while docked.
  • Fixed Asp engine exhaust looking distorted.
  • Fixed floating antenna on Prometheus.
  • Fixed wreck of split storage modules not being visually connected to the surrounding modules.
  • Fixed Split M Parlour being visually displaced in station configuration menu.
  • Fixed certain lockboxes not rotating around center of mass.
  • Fixed small texturing errors in Odachi.
  • Fixed PE wreck showing low resolution surface.
  • Fixed some engine flames being visible at very low speed and visually intersecting engine.
  • Fixed misaligned engine flames on several ships.
  • Fixed misaligned engine effects on Kha'ak ships.
  • Fixed misaligned engine effects on Raleigh.
  • Fixed L beam impact effect degrading performance.
  • Fixed flickering surface near XS hatch in PE.
  • Fixed missing visual connectors on Envoy wings.
  • Fixed cargo tube not connecting properly on Manorina's hull.
  • Fixed cargo tube dragging player into geometry.
  • Fixed headlights on Kuraokami and Nemesis not turning off while docked.
  • Fixed missing lights on Phoenix E.
  • Fixed Kha'ak M beam turret not using Kha'ak weapon effects.
  • Fixed camera shake when near Erlking firing main weapon.
  • Fixed position of flaps on Lux.
  • Fixed hole in Kukri wings.
  • Fixed geometry clipping through Envoy wings.
  • Fixed visually duplicated shields on Rapier.
  • Fixed chair flickering in Boron ships.
  • Fixed Terran Pulse Turret missing sounds and effects.
  • Fixed asymmetrical turret placement on Osprey.
  • Fixed Xenon I missing second shield on its engine group.
  • Fixed glowing artifacts on rim of certain engines.
  • Fixed incorrectly positioned Kha'ak M fighter engine.
  • Fixed landing gear hatch of Xenon SE not closing properly.
  • Fixed distorted surface on Porpoise miner.
  • Fixed inside-out surfaces on Xenon shipyard.
  • Fixed floating turrets on Chthonios E (Mineral).
  • Fixed turret rotation on Chthonios E (Mineral).
  • Fixed missing thrusters on Discoverer.
  • Fixed missing engine exhaust on Cargo Drone.
  • Fixed upper left turret hatch of Astrid closing instantly.
  • Fixed floating lights on Barbarossa.
  • Fixed headlights of Discoverer not working correctly.
  • Fixed headlights on Quasar not turning off while docked.
  • Fixed misaligned boost effect and incorrect engine colour on Astrid.
  • Fixed missiles not hitting Honshu reliably.
  • Fixed missing collisions for weapon mounts on several ships.
  • Fixed engine flaps on Moreya fading out too early.
  • Fixed engines on Theseus and Theseus Sport looking visually wrecked.
  • Fixed excessively bright bullet impact effects under certain circumstances.
  • Fixed pink surface on Aqueduct.
  • Fixed pink surface near door of Split management office.
  • Fixed pink boxes on certain wreck objects when viewed from far away.
  • Fixed faceted surfaces in Split XL bridge.
  • Fixed invisible walls near Allographyne Scrap Recycler.
  • Fixed missing interactable console in Pulsar.
  • Fixed being able to jump out of Terran L Bridge.
  • Fixed elevator of PE not fully reaching bottom resting position.
  • Fixed cockpit hatch of PE not closing while in flight.
  • Fixed retracted Teladi M Bolt turret clipping through Dragon hull.
  • Fixed landing gear clipping into cockpit of Kyd.
  • Fixed panels clipping into hull of Chimera.
  • Fixed seam on boron dock area wall.
  • Fixed warped ceiling light in Baldric cockpit.
  • Fixed strange opening and closing animations on cabinet door in Odachi.
  • Fixed cabinet and airlock doors on Odachi not making sound when opened or closed.
  • Fixed having to crouch as Paranid when exiting Odachi pilot chair.
  • Fixed not being able to walk upright in Cutlass as Paranid.
  • Fixed missing container in Ides.
  • Fixed Station Manager not sitting in chair in Terran Managers Office.
  • Fixed floating wooden beams in player office.
  • Fixed sun shining through floor of bridges on L sized Teladi capital ships.
  • Fixed missing ceiling details in Embassy office.
  • Fixed harsh lighting in office on Astrid.
  • Fixed mission sound being played multiple times when purchasing items at station trader.
  • Fixed ship engine sound oscillations on ships being flown by NPC pilots.
  • Fixed confusing notification sounds playing when any player-owned ship comes near data vault or lockbox.
  • Fixed missing sounds in Split spacesuit.
  • Fixed auto-targeting being disabled on killing enemy in gamepad mode.
  • Fixed incorrect button handling when cancelling certain dialogues with mission NPCs using Esc or Del on keyboard or B on gamepad.
  • Fixed certain combinations of input bindings for mouse wheel or for joystick axes not working correctly.
  • Fixed custom key bindings for Numpad +/- not working in cockpit or when walking.
  • Fixed zooming in on map with gamepad LT/RT not working in some input profiles.
  • Fixed controllers not providing input on some Linux setups.
  • Fixed hang on startup under Linux with non-Steam executable.
  • Fixed rare game freeze with older savegames.
  • Fixed several causes of crashes.
【来源:steam】
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