日本5月份手游收入预估
Highlights for each company:
Bandai Namco: +37% MoM/+19% YoY. A continued strong performance in revenueby SD Gundam G Generation Eternal and the launch anniversary of Gakuen idol M@sterwas the main reason for the strong revenue performance in May.
CyberAgent:+4% MoM/+6% YoY. CyberAgent benefitted from the strongperformances by SD Gundam and Gakuen idol M@ster in May, as it was the developer ofboth games.
Koei Tecmo:-20% MoM/-36% YoY. Revenue for all games continued to decline on aYoY basis.
Konami: -24% MoM/+29% YoY. Despite a slight decline in revenue for efootball on aMoM basis due to weaker promotions, overall momentum remains solid and the gamerecorded over 20% YoY revenue growth.
Nexon:-29% MoM/-29% YoY. The initial steep rise in revenue for Mabinogi mobileappears to have ended. Dungeon and Fighter China revenue MoM declines continueddespite launch anniversary updates.
Sega sammy: -29% MoM/-13% YoY. Revenue declined due to a lack of promotionsand in game events in May.
Square Enix: -40% MoM/-38% YoY. Revenue growth for major title, Dragon QuestWalk, appeared to slow after three months of strong promotions.
Pokemon TCG Pocket. Although the game has not recovered to the historical peakmonthly revenue remains stable.
万代南梦宫:+37%月环比/+19%年同比。SD GundamGGeneration Eternal的持续强劲表现以及Gakuen idolM@ster的推出周年纪念是5月强劲收入表现的主要原因。
CyberAgent:环比+4%/同比+6%。CyberAgent受益于《机动战士高达》和《学园偶像大师》在5月份的强劲表现,因为它是这两款游戏的开发商。
科乐美:-20% 环比,-36%同比。所有游戏的收入同比继续下降。
科乐美:-24%月环比/+29% 年同比。尽管由于促销力度减弱,eFootball的收入在月环比基础上略有下降,但整体势头依然稳健,该游戏实现了超过20%的年同比增长
Nexon:-29% MoM/-29%YoY。Mabinogi移动游戏的收入最初的大幅增长似平已经结束。尽管发布了周年纪念更新,但《地下城与勇士》和《格斗中国》的收入环比下降仍在继续。
世嘉:-29%月环比,-13%年同比。由于5月份缺乏促销活动及游戏活动,收入下降。
史克威尔艾尼克斯:环比下降-40%,同比下降-38%。主要游戏《勇者斗恶龙Walk》的收入增长在三个月的强力推广后似乎有所放缓。
PokemonTCG Pocket。虽然游戏没有恢复到历史峰值,但月收入保持稳定





